In Advanced - Gameplay Constants i set the Call for Help range value to 300 on both creeps and regular units, but if i attack a unit, many more units from far over 300 range comes to its aid! What to do to fix this?
I know this trigger is kinda long, but please look at it! It would save my map if you tell me why this trigger causes desyncs.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Buying unit)) Greater than or equal to (Level of...
On my map, I want you to be able to switch between two heroes and still have the same abilities. Im currently using metamorphis for that, but that doesnt transfer abilities. Adding them to the morphed hero in the object editor wont do, since you can buy and get rid of spells.
When my hero picks up an item of typ "pernament", I use Custom script: call AddUnitAnimationProperties(GetTriggerUnit(),"Alternate",true) to make him change in to rifleman animations. But when i tryed to change it back with Custom script: call...
Im making an orpg, and i thought that it would be cool to be able to use both ranged and melee weapons. But i have no idea how to make the hero ranged when he gets an item.
If you kill a creep in the water and the creep drops an item, will the item be moved to closest land or under the water? I want it to drop On the water, with the Floating Crate model, but i dont know how to do that :(
When using a model from the doodad section for a unit, the model doesnt dissapear when the unit dies. Is there any other way to fix that than to add a death animation to the model?