Recent content by AaronPwner

  1. A

    Adding Terran Burndown Fire

    I believe this issue has something to do with attachment points, which we have no idea how to use, but basically we are using some campaign models for our map and they don't all come with the terran burndown fire attachment points. How would we go about adding the terran burndown fire to...
  2. A

    Corpes Stay after Death

    Hi, we are using some of the campaign models in our map, some of them come with death animations but won't remove their corpse after death and remain on the map. (80% of the building explodes usually leaving some rubble behind.) How can we remove the corpse? Or even perhaps allow it do its...
  3. A

    Structure Build Events/Etc.

    OK so, we want to use the Holding Pen model for one of our buildings, we're pretty new to the SC2 editor and one of the problem's we're having is the event related things. Problem 1) We are using the Factory Build actor for the construction anim. I assume this automatically scales to the...
  4. A

    Use "Advanced" Weapons/Upgrades and the Like

    Ah, fantastic. So I just check with a trigger when a research finishes, check if it's equal to the upgrade I want. And then unlock it for the unit. Thanks!
  5. A

    Use "Advanced" Weapons/Upgrades and the Like

    How do you use "advanced" weapons/upgrades? What exactly allows an SCV to build a Fortified Bunker vs. a normal one? What tells a Missile Turret to fire Hellfire Missiles instead of Longbolt Missiles? I'm looking through requirements and I can't seem to figure it out. The concept itself is...
  6. A

    PF Turret not moving.

    NEVERMIND LOL. Apparently I -thought- I set it up with a turret, but I guess it didnt register my click or maybe I accidentally cancelled out or something... So it didn't have a turret, and after like an hour of comparing sheets I finally realized there was no turret. lel.
  7. A

    Lighting not Changing

    I just used the trigger command to change the light set with blending instead. Different method, works the same for my purposes.
  8. A

    PF Turret not moving.

    I have a custom command center, which morphs into a different building which has the PF Weapon and PF Turret on it. Upon the completion of the morph it is given the PFort Actor. It fires and does everything as expected, however the turret will not turn and as such cannot acquire any target...
  9. A

    Lighting not Changing

    Solved it using a different method.
  10. A

    Lighting not Changing

    Hi. I want to create a day-night cycle with 18 hour days and 6 hour nights. Night should last 450 seconds. Day should last 150 seconds. I set up a light type in the data/lights menu. I different time events at: (Night) 800 (Transition to Day) 1000 (Day) 1400 (Transition to Night) 1600...
  11. A

    Short Few Questions (More Decimal Places, Trigger on Button Click, Etc.)

    Are you sure? I don't wanna spend forever setting up my exponetial dynamic trading post function and end up not working because it rounds up to 1.00 :\
  12. A

    Short Few Questions (More Decimal Places, Trigger on Button Click, Etc.)

    1) 3 isn't enough, I need at least 5, anyone know how to use more than 3 decimals? It's a fricken computer you think it can do more than 3 :| 2) Anyone?
  13. A

    Short Few Questions (More Decimal Places, Trigger on Button Click, Etc.)

    1) Can I use more than 2 decimal places? I want to create a dynamic trading post that increases or decreases price depending on how much it has in stock and was going to use an exponential function [ 1.5(1.00018)^-x; where X=resource in trading post and Y= trade ratio ] however the editor can't...
  14. A

    Special Effect Removal (After random spawning, and delay. On Unit)

    I can't seem to figure this out or find any help anywhere. I've tried a bunch of things. I want to make it so that after a special effect is placed on the random unit selected in the Unit Group "UndeadUG" it is removed a short time later. This is what I have so far. BurnBabyBurn Events...
  15. A

    Cinematics...

    Thanks, that worked..
Top