I believe this issue has something to do with attachment points, which we have no idea how to use, but basically we are using some campaign models for our map and they don't all come with the terran burndown fire attachment points.
How would we go about adding the terran burndown fire to...
Hi, we are using some of the campaign models in our map, some of them come with death animations but won't remove their corpse after death and remain on the map. (80% of the building explodes usually leaving some rubble behind.)
How can we remove the corpse? Or even perhaps allow it do its...
OK so, we want to use the Holding Pen model for one of our buildings, we're pretty new to the SC2 editor and one of the problem's we're having is the event related things.
Problem 1) We are using the Factory Build actor for the construction anim. I assume this automatically scales to the...
Ah, fantastic. So I just check with a trigger when a research finishes, check if it's equal to the upgrade I want. And then unlock it for the unit. Thanks!
How do you use "advanced" weapons/upgrades?
What exactly allows an SCV to build a Fortified Bunker vs. a normal one?
What tells a Missile Turret to fire Hellfire Missiles instead of Longbolt Missiles?
I'm looking through requirements and I can't seem to figure it out. The concept itself is...
NEVERMIND LOL.
Apparently I -thought- I set it up with a turret, but I guess it didnt register my click or maybe I accidentally cancelled out or something...
So it didn't have a turret, and after like an hour of comparing sheets I finally realized there was no turret.
lel.
I have a custom command center, which morphs into a different building which has the PF Weapon and PF Turret on it.
Upon the completion of the morph it is given the PFort Actor.
It fires and does everything as expected, however the turret will not turn and as such cannot acquire any target...
Hi. I want to create a day-night cycle with 18 hour days and 6 hour nights.
Night should last 450 seconds.
Day should last 150 seconds.
I set up a light type in the data/lights menu. I different time events at:
(Night)
800
(Transition to Day)
1000
(Day)
1400
(Transition to Night)
1600...
Are you sure? I don't wanna spend forever setting up my exponetial dynamic trading post function and end up not working because it rounds up to 1.00 :\
1) 3 isn't enough, I need at least 5, anyone know how to use more than 3 decimals? It's a fricken computer you think it can do more than 3 :|
2) Anyone?
1) Can I use more than 2 decimal places? I want to create a dynamic trading post that increases or decreases price depending on how much it has in stock and was going to use an exponential function [ 1.5(1.00018)^-x; where X=resource in trading post and Y= trade ratio ] however the editor can't...
I can't seem to figure this out or find any help anywhere. I've tried a bunch of things. I want to make it so that after a special effect is placed on the random unit selected in the Unit Group "UndeadUG" it is removed a short time later.
This is what I have so far.
BurnBabyBurn
Events...