I did, but sometimes some abilities wouldn't add, and it appears to be random too, sometimes I drop the items with the additional spellbook that have the abilities I want, and when I pick it back some, some of the missing abilities are there, and vice-versa, it's very strange... I did try to...
I'm looking for a simple way to simply have more than 4 abilities (passive) per items, no need for triggers or anything, is there a way to do that with spellbooks? How?
This technique seems to work well, however I've had a weird glitch where sometimes some abilities wouldn't work, for example, abilities with aura or buffs that wouldn't always appear on the wearer of the item...
Any idea how to fix that?
Isn't mine the same thing? To be honest it's that I have no idea how to make those multi-steps actions like you do
Also, I just tried and it works, in fact the 1st trigger I made works as well... But only in singleplayer, and even if i add players in singleplayer, in multiplayer it bugs...
Hmmm, I've been thinking of trying this
testgivestr
Events
Player - Player 9 (Gray) types a chat message containing str+ as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 9 (Gray)) and do (If (((Picked unit)...
Oh, sorry, I didn't notice the second page, I'm trying it right now, but I'm having a hard time finding the "do actions" is it in All or General? I can't find it, and I can't find the hero comparaison either (if unit is a hero)
Would it make it choose another unit even if it is a hero that is selected?
Hmmm... thanks, but I need it to be doable for any owner that the hero is, not only the triggering player, like player9 could change player2's hero by having it selected and do the command
Thanks, but I have no idea...
There is no triggering player, but anyway I only need to make it available for player 9, only when he types, and only the unit he has selected, no matter who's controlling it
testgivestr
Events
Player - Player 9 (Gray) types a chat message containing str+ as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units currently selected by Player 9 (Gray)) and do (Hero - Modify Strength of (Picked unit): Add 2)
Oh, I...
Hello, two quick questions here, Firstly, I want to make this basic trigger
But it does not work, it changes the stat of any other unit that is selected, not the one the player 9 has selected, how do i fix it?
Also, how does the wc3 GUI triggers tags work exactly? I took a screenshot...
Oh, I found out why, apparently in the editor heroes aren't listed by their unit name, but by their first hero name, like a hero unit called "warrior" will be known in the editor by his first name in the proper names list
Well, thanks everyone for trying to help at least