If I had to guess I would say "typical" screen readers that are already in use by disabled people need to work with the video games. How exactly that is to be implemented I am not sure of. It might be that additional information need to be exposed through an API or maybe that the font is machine...
This is not possible.
To the best of my knowledge these tooltips are immutable during the game. Furthermore there is no build-in functionality of referencing trigger variables. Of course you could use some kind of external tool to generate the tooltips and the triggers but it would seem like...
1) Attacking unit is not equal to triggering unit in thise case. The triggering unit is the attacked unit. So your trigger will only work if the attacked unit is of type "Alexstrasza (Dragon)". (I dont think this is what you wanted, right?)
2) Dont use If-Then-Else statements here. Please. Just...
Memory leaks will only make your map lag after some time. Its thrown away memory (RAM) that can no longer be used until the game is over. They have no effect on what will actually happen during the game.
There is no real reason why I put the condition for the life-value into a separate...
Why do you learn the ability every 0.1 seconds?
Could it be that other triggers mess with this one?
Both of these versions work perfectly fine for me:
Unit - A unit Is attacked
(Attacking unit) Equal to Mountain King 0000 <gen>...
As far as I know there is no way to do this with the data editor alone. There are no abilities that can heal destructibles I think.
But it should be fairly easy to do with triggers. Have a trigger run periodically and do something like this:
Destructible - Pick every destructible within 256.00...
Here is a solution that uses 2 triggers:
This first trigger is called when the time travel ability is used
Unit - A unit Starts the effect of an ability
(Ability being cast) Equal to Time Travel
-------- Player number is used...
There isnt much we can help you with because you cant really do anything wrong with upgrades in the object editor other than filling in the wrong data. Just make sure your hero actually uses the upgrades. If you use upgrades for damage dice or armor dice make sure those are set for your hero...