hmm well I sorta understand the actors editor but I'm sure what I should modify in actors for a marine to be able to use Yamato cannon and make it look like an ordinary attack.
Thanks! I found the charging time for the Yamato Cannon but I am utterly confused by the actors part cause I really not sure what 'actors' are. Also I can't find the requirements part.
Hi, I need help on modifying the Battlecruiser spell Yamato Cannon. I'm using it so I can make a spell for a normal marine attack. I don't want the marine to be able to attack on its own and only use a spell. I'm not sure how to edit certain parts of the ability. If you could explain these...
Hi, I wanna remove a marines auto attack meaning the marine will only attack ONCE when you use attack on a unit. So it wont continuously attack. Any ideas on how i would do this? Thanks
I made a trigger for a cinematic and the first part works but when i ask it to pan to the second region and apply cam 2 it won't work.
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Apply Scene 1 <gen> for (Picked...
no its not possible, if you mean he does the triggers and you do terrain and it merges at the same time. The would make map making that much more convienient and easy. :P
no what you showed me was correct thats what I want to know how to do. Also by bring it into the background i meant another picture. So i have a text layer then i went to the internet and got a picture and pasted it on. But the text is hidden behind the picture.
yeah that is what i mean also on subject is it possible to only take the buildings and leave the sky and the water(i think) out so it blends in and it doesn't look i took a picture and blended it. Also i want to fade it. So here are the questions.
1. How do I bring the picture layer behind...
uhh ok lets get started then lol, well I have a text layer and I made another layer a put a picture of a city how do i fade that into the back of the text layer.
Hey guys I'm not sure if this is the right place to post but I am in charge of making a logo for my Uncle's toy business. I only have GIMP but I'm very amateur at Gimp so I'm looking for anyone experienced in Gimp that is willing to guide me through this process.
I've tried reading the...
any ideas why this isn't working? heavens mercy isn't doing damage. And the seals aren't disappearing after Heavens Mercy is used.
Divine Punishment Seal
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Divine Punishment...
@Glenphir: sure :D but you don't have to detect damage do you? Not sure about this but can't you use an event like A Unit Is Attacked which detects when the attack animation is ran i think...
But yeah I don't know much so do what you need
Thanks