Recent content by Advice D.

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    Simple Q: Targeting a group of units...

    There's an action for that - Pick Every Unit in Unit Group and do (Actions)
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    Map Initialization name changed to TriggerAddEventMapInit()

    Are you in Raw Values mode? I believe the shortcut is Control-D.
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    Looking for Mappers to Build Team

    Ah okay, expect an application from me some time next week then :thup:
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    Looking for Mappers to Build Team

    How many hours are expected a week? I'd be interested in doing data editing, but I wouldn't be able to assemble a portfolio or anything for a week, so all I've really got to show for myself are example maps I made for people here, which unfortunately don't showcase much of my aptitude with the...
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    Transmission

    Have you got subtitles turned on in-game?
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    Firebat Icon discovery!

    Ha, mine were Medics, Wraiths, Reavers, Corsairs and Lurkers. Not to worry though, Firebats and Medics are in the singleplayer beta and chances are we'll have access to all of the Brood War units once all of the campaigns are released.
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    Gladiator and Crazy SCV.

    Set its mover to Cliff Jumper Copy.
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    Difference between Event and Condition

    I wouldn't say the events list is limited or that retail will bring many new events. For Issue Order, you need to set the order type to either a point target (for attack-move, move, patrol, AOE spells etc.) or a unit target (follow-move, attack, single target spells etc.), by clicking the left...
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    Gladiator and Crazy SCV.

    Okay, you had two additional duplicate actors for both the Thor and the Gladiator. Removed all of them. The Actor Events for the Gladiator all referenced the Thor's weapons, fixed them to link to the Gladiator weapons. Gladiator AA weapon had no actors, added projectile and attack actors. Did...
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    The Fortress - Mar Sara Wasteland

    We have Blizzard to thank for that, as well as anyone who defends the limitatation of three usable cliff levels. (Seriously blizz, what the hell?)
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    Difference between Event and Condition

    You can have multiple events, so you can make the next wave trigger on both kills and removals or you can make your leak trigger run your next wave trigger.
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    Projectile Weapons/Abilities with 'no Targets'

    This thread contains a few demo maps on dumbfire projectiles that collide with walls, and IIRC one of them also collides with units.
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    Projectile Weapons/Abilities with 'no Targets'

    The way I'd do it would be to have the LM (Launch Missile) ability take a target point, then use a trigger to turn a spacebar press into an order to use the LM at an arbitrary point in front of the unit. The rest would be easy dumbfire projectile effects and validators in the data editor. Oh...
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    Firebat Icon discovery!

    It looks like a reskin of the Marauder. Come to think of it, so does the model shown in single-player previews. I always wondered why the Marauder's RPG launchers looked like wrist-mounted flamethrowers.
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    An ally units is under attack! (annoying message)

    Disable/delete the alert for allied unit under attack. Alerts are a data type, like units/weapons/actors etc.
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