Recent content by Akolyt0r

  1. Akolyt0r

    Benchmark UnitAlive vs UNIT_TYPE_DEAD

    @Sygvur: AFAIK GetUnitGoldCost only works for the standard/default units ... however i dont recall if it crashed wc3 when used for custom-units, or if it just returned the value of the base-unit.
  2. Akolyt0r

    IsUnitSilenced/UNIT_TYPE_SILENCED?

    Grundy's way might work if you order the last order again... (maybe using some library like LastOrder) btw Grundy, did you try issue that autocast-trigger order with an immediate order or not ? If not you could try if an immediate order interrupts the current order aswell or not .. And i still...
  3. Akolyt0r

    which is better cjass or vjass

    does cjass directly compile to jass or to vjass ? Or should i ask... can you even use cjass without JassHelper (vJass) ?
  4. Akolyt0r

    Help fixing JASS for 1.24b/c

    you are a mapbaned noob .. rofl
  5. Akolyt0r

    Any way to Convert to 1.24b+?

    TrollBrain is right, switch to Hashtables, they are a lot faster ... and safer.
  6. Akolyt0r

    Enumerations

    u could use UnitAlive from common.ai aswell ;)
  7. Akolyt0r

    Warcraft 3 background changer

    you could try this: http://www.wc3c.net/showpost.php?p=1052338&postcount=3
  8. Akolyt0r

    Succeeded Passive Ability

    you CAN check if a unit was stunned by checking if the target unit has the stunbuff...
  9. Akolyt0r

    JASS NewGen Pack 1.5d

    you have to ask this @ WC3C
  10. Akolyt0r

    how to change H2I to GethandleId

    check this http://www.wc3c.net/showthread.php?t=106558
  11. Akolyt0r

    JASS NewGen Pack 1.5d

    things which doesnt work with 1.23b yet: war3err (not sure about this one) japi RtC
  12. Akolyt0r

    which system should I use?

    damage detection is really tricky, and can cause many errors if not coded >very< well. So i would advides you to use a established system for your map, like: Light Leakless Damage Detect (LLDD), ADamage or IDDS If you just started your map, i would use IDDS, if not i would recommend LLDD...
  13. Akolyt0r

    DestroyGroup function

    sad thing is, thats a LOT of work to recycle units ...except for dummies, which should always be recycled.
  14. Akolyt0r

    Return Bug still Works

    strange, when i tested this (abuse) yesterday it didnt work for me... EDIT: i get syntax error now, "cant convert handle h to integer" ... well i use Zoxc's Parser, which enforces strict type safety ...to laze to switch to pjass for testing this again right now.
  15. Akolyt0r

    TESH for NewGen

    Nice ;) Sorry cant give you Rep (spread) xD
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