why not doing it by this way?
Create an array variable.
TempInt[playernumber]
when a hero dies, add 1 to TempInt[payer number of owner of killing unit] and set Tempint[player number of triggering unit].
i bet you can think of the rest.
:D
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of Player 1 (Red)) Equal to...
i've recreated the skill and it works good except for Lightning Pulse(don't know where I went wrong).
the idea is create another three abilities based on soulburn and for each one, set the buff to Acidity Bomb, Fire Strike and Lightning Pulse, set the level to one. every x seconds, create one...
okay, I agree with that. but having to much lines in one trigger will make your computer slower.
but still, he must use when item acquires item of type bla bla. so my suggestion will works.
so if i make a trigger like this,
Untitled Trigger 002
Events
Unit - A unit Acquires an item
Conditions
(Triggering unit) Equal to AR_Dummy[0]
Actions
Item - Remove (Item being manipulated)
Item - Create (Item-type of (Item being manipulated)) at...