Recent content by Angelusz

  1. Angelusz

    New Scripting Language - What would you want?

    Oh.. people are going to hate me for saying this, but let us code in LUA instead of JASS at all. If too many people hate LUA, then like Nestharus said earlier, C++ or C# - as long as it's a language that's versatile, not 5 languages for one game.
  2. Angelusz

    [Question] Order redirection crashes Wc3

    [Resolved][Question] Order redirection crashes Wc3 For a warcraft III map, I'm creating a system to have a "party interface". Each player has only one hero. When all players have selected their heroes, the system spawns a dummy unit for each hero for each player (none for their own heroes)...
  3. Angelusz

    JASS NewGen Pack 1.5d

    This is 3d party software that "hacks" into the existing worldeditor to add options. The mechanics used to integrate into an existing program look similar to a virus, as far as antivirus software is concerned. I had the same problem with my Sophos, I couldnt even put the files on my pc, for it...
  4. Angelusz

    Looking for people to help me test StarCraft ZoneControl!

    Ah yes, I totally forgot to mention that. The server used is "Northrend Europe" and the times will be probably be in the evening, GMT +1. However, when the testing will be done depends mostly on when people will be available. I'll add this to the topic post.
  5. Angelusz

    Unit in range of item-class

    Since I'm not very advanced at JASS yet, I can only tell you about GUI. In GUI triggering, it's not possible detect wheter or not a unit is near an item. However, using triggers, you could create a dummy unit on top of every item of the type you want to be auto-picked up. Assign this dummy unit...
  6. Angelusz

    Ward Classification - Wonders of it?

    What exactly do you mean by the "Smart Command"? It is a known fact that the Warcraft III Engine doesn't handle many units at once well. This means that if a player moves many units at the same time, the advanced pathing calculations that the engine uses start intersecting for those units...
  7. Angelusz

    Looking for people to help me test StarCraft ZoneControl!

    Hey guys, I have a feeling that not too many people read the reply to a post concerning my map at the "Member's Projects" forum, hence I post my question here. A lot of work has been done on my map lately. Finally, we've come to the stage where we can start testing and balancing the map! Since...
  8. Angelusz

    Starcraft Zone Control

    Playtesters needed Hello again! A lot of work has been done on my map lately. Finally, we've come to the stage where we can start testing and balancing the map! Since there's a lot of new content, we need some thorough, effective testing. I've let this be known through this thread a few...
  9. Angelusz

    Starcraft Zone Control

    Well, I'm fixing some issues for 6.0.41 right now; the endgame is nearly done, just a few small bugs to work out. Still need those playtesters though. :p
  10. Angelusz

    Starcraft Zone Control

    Unfortunately, we keep getting delays because Überplayer is having some trouble wrapping the code up. I'll send Rheias an e-mail again to see if they can work it out together. With a testable version, they can start on the AI as well. :)
  11. Angelusz

    Starcraft Zone Control

    I've gotten the file from Überplayer shortly after I posted, thanks though. Please take the link down to prevent maluse. I'll give it a thorough testing and talk the issues I find through with Überplayer so he can fix them.
  12. Angelusz

    Starcraft Zone Control

    I really don't know what's wrong there, it really should work, we can all open the map just fine. If needed, I'll resend it once I get the latest version from Überplayer or Doomhammer. I'll e-mail you anyhow. Please e-mail it back to me, I haven't caught Überplayer online yet. Time to work...
  13. Angelusz

    Starcraft Zone Control

    If all goes well, Rheias and Überplayer will be able to wrap up the coding by the end of this week. This means I'll have a fully functional map, with only the AI missing. Naturally, the next move will be to balance the map and add in some more goodies, such as the AI, cinematics, etc. As for the...
  14. Angelusz

    Starcraft Zone Control

    I can't send you a PM, the forum won't let me. Also, I had best send you the entire map, since it's quite a lot of code all together. Finally, you can't really play-test the version we're working on right now. The latest release is a pretty old one; still using only GUI triggers. The latest...
  15. Angelusz

    Starcraft Zone Control

    Edit: removed, Überplayer just explained before I did.
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