Recent content by antre

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    Revive unit?

    i kinda lost you at the interger part. Im new to map making :O and im actually kinda lost in total. i did everything u said here, altho im not sure about the respawn_point, so i just made a variable named that and set it to the region. please help me by dumbing it down a bit
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    Revive unit?

    i created a peon, and gave him inventory slots and everything. i need to know how to revive the peon at a certain region or spawn, and how to make him keep his items. please help.
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    minimap black?

    how to black out the minimap completey. Anyone? and im talking about hte minimap in-game, not the one while ur loading
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    Timer - defeat

    the timer works fine, it starts when the player enters teh area, and ends when i want it to. it just doesnt say defeat. i tried some of the suggestions above and nothing. please, can someone be very specific. im going crazy over this, im pretty new to wc3 mapmaking :banghead:
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    Timer - defeat

    so, thats the command for the timer, now what do i do so defeat when timer is over?
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    Timer - defeat

    ok, Untitled Trigger 001 Copy 2 Events Unit - A unit enters Region 002 <gen> Conditions Actions Unit - Kill Priest 0003 <gen> Countdown Timer - Create a timer window for (Last started timer) with title Time until Game Ove... Countdown Timer - Start...
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    Timer - defeat

    i did that, by creating a variable named "timer" and then another variable named "timer_countdown", the first being a timer, and the next being a timer window. i then set the action to defeat. heres the stats for the 3 difficulties/timers. FIRST TIMER EVENTS - A unit enters region 000...
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    Timer - defeat

    ok so, i set it up so that when player 1's unit enters a certain region, it selects a difficulty. the difficutly is basically the amount of time u have, so the harder it is, the less the time is on the timer. i managed to create the timer, but i want for the players to lose or get defeat if they...
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