Recent content by Arkan

  1. Arkan

    RPG Dark Invasion II - [ORPG] - |Mod's Pick|

    http://s7.zetaboards.com/DarkInvasion/topic/8239176/1/#new
  2. Arkan

    RPG Dark Invasion II - [ORPG] - |Mod's Pick|

    New version released that works for the latest 1.24b patch. %%%%%%%%%%%%%%%%%%%%%%%%%%%% v2.13 %%%%%%%%%%%%%%%%%%%%%%%%%%%% ,,,,,,,,,,,,,,,,,,,,,,,,,,,, Save/Load Compatibility: 2.11+ ´´´´´´´´´´´´´´´´´´´´´´´´´´´´ New Features ============ -Dark Invasion II now properly...
  3. Arkan

    RPG Dark Invasion II - [ORPG] - |Mod's Pick|

    Here's an update for you :thup: %%%%%%%%%%%%%%%%%%%%%%%%%%%% v2.10 %%%%%%%%%%%%%%%%%%%%%%%%%%%% ,,,,,,,,,,,,,,,,,,,,,,,,,,,, Save/Load Compatibility: 2.10+ ´´´´´´´´´´´´´´´´´´´´´´´´´´´´ New Features ============ -Split the Save/Load codes into 3 separate but connected codes...
  4. Arkan

    Newgen has stopped working entirely

    Try and disable any running firewall/anti-virus programs.
  5. Arkan

    RPG Dark Invasion II - [ORPG] - |Mod's Pick|

    Hmm.. do you play on battle.net or Garena or something? Is it always at the same area? New release! %%%%%%%%%%%%%%%%%%%%%%%%%%%% v2.09 %%%%%%%%%%%%%%%%%%%%%%%%%%%% ,,,,,,,,,,,,,,,,,,,,,,,,,,,, Save/Load Compatibility: 2.06+ ´´´´´´´´´´´´´´´´´´´´´´´´´´´´ New Features...
  6. Arkan

    Delay problem when removing self-made effect model

    I've made some models myself and I have successfully implemented them in wc3, but the problem is when I call DestroyEffect() it takes about 4 seconds before the effect disappears. This only happens on my self-made models, so I'm guessing it has something to do with the .mdl file. Could it be...
  7. Arkan

    Attachment points in JASS

    You're right, it's "hand left". Now why didn't I try that before :rolleyes: Thanks.
  8. Arkan

    Attachment points in JASS

    Ok so I tried this: call AddSpecialEffectTarget("Abilities\\Spells\\Orc\\Bloodlust\\BloodlustTarget.mdl",u,"hand,left") call AddSpecialEffectTarget("Abilities\\Spells\\Orc\\Bloodlust\\BloodlustTarget.mdl",u,"hand,right") But both effects appear on the same hand, so how are you supposed to...
  9. Arkan

    RPG Dark Invasion II - [ORPG] - |Mod's Pick|

    Released a quickfix v2.08b, "Talk" was bugged.
  10. Arkan

    RPG Dark Invasion II - [ORPG] - |Mod's Pick|

    Thanks :) %%%%%%%%%%%%%%%%%%%%%%%%%%%% v2.08 %%%%%%%%%%%%%%%%%%%%%%%%%%%% ,,,,,,,,,,,,,,,,,,,,,,,,,,,, Save/Load Compatibility: 2.06+ ´´´´´´´´´´´´´´´´´´´´´´´´´´´´ New Features ============ -New Loading Screen by rephfy -Updated terrain around Anubia -Added a new tutorial...
  11. Arkan

    How to: Make a Loading Screen

    That trick really works with amazing results. A high quality image for about "only" 200kb. :thup:
  12. Arkan

    RPG Dark Invasion II - [ORPG] - |Mod's Pick|

    Indeed! v2.06 released %%%%%%%%%%%%%%%%%%%%%%%%%%%% v2.06 %%%%%%%%%%%%%%%%%%%%%%%%%%%% ,,,,,,,,,,,,,,,,,,,,,,,,,,,, Save/Load Compability: 2.06+ ´´´´´´´´´´´´´´´´´´´´´´´´´´´´ New Features ============ -Added 6 new quests -Added 25 new learnable abilities -Unlocked...
  13. Arkan

    RPG Dark Invasion II - [ORPG] - |Mod's Pick|

    The map is not dead, a big update is about to be released in the coming days :thup:
  14. Arkan

    PauseUnit() is bugged

    I created a new test map and PauseUnit() seems to work even at negative terrain height, but it doesn't in my 480x480 map. This is really weird. I even tried calling PauseUnit() 20 times in a row but my units just keep wandering around in random directions unaffected, but only on low terrain...
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