He did way too much work, especially if your map is large.
Set a point array variable to the center of the various respawn regions
Then when the hero enters, for example, region "56", set HeroRespawn[Player number of (owner of triggering unit)] to Center of (56).
That'll store where...
FireWolf> I've seen a few though probably the most popular is Black Road RPG which has a backpack. Also Guild of Hyppos has mini-pets which are essentially a backpack which follow you around.
Change it from (((Unit-type of (Picked unit)) Equal to Dryad 2)
to
(((Unit-type of (Matching unit)) Equal to Dryad 2)
Picked unit won't work since you haven't picked anything yet.
Probably ;_; Was wondering why tree of lives had entangle.. Gold mine entangle I suppose >_> Well, as said in the OP; probably something stupid. That should fix it, thanks ludnica.
>Shark; I tried but i couldn't find a NONE or a way to just delete it.
And debee its just player 9, though he's not currently in a force. Does that have an effect on it? :[
Edit: Okay put Player 9 in a separate force, however still had no effect. The unit spawns and dies properly, however is...
It's easier to do (Player Number of (Owner of (Hero Acquiring Item))) IMO. Incase you didn't understand Moridin, what he means is make the vacuole count an integer array and set it to like
Events
A unit acquires an item
Conditions
Item-type of item being manipulated equal to Vacuole
Actions...
Nope didn't work :[ (ren's suggestion) The spell works perfectly when manually cast by my hero o_O I also had the triggers using just Last Created Unit earlier, that didn't work either.
Also anyone know how to remove death animation from a unit? The dummy keeps exploding even though it's got...