I'm not quite sure how to make it check if a unit enters any region in an array or anything like that, a little help?
E.g: I have 3 regions in the array "InstakillRegions"
on indexes 0 - 2, so if a unit enters ANY region in the array InstakillRegions, they will be (In this example) instantly...
The ramp tool is being a bitch, This map is as symmetrical as I can get it and on the other side the ramp tool would work in the exact same type of area, yet not here - Ideas?
You can also get a BLP plugin for Paint.net that allows you to save it directly as a .BLP from the paint.net program, rather than saving it, opening a converter and converting it that way.
This seems hard, Is there a way to change a model/unit's animation set (e.g a villager using rifleman animations)
Also - Wasn't sure where to put this, because I don't know if it would require model editing or if there is some way to do it with world editor.
Woah! I appreciate all the help you guys are giving me! New question!
A (hopefully) simple one - How to check if a triggering unit is a certain level? In this case, 10