Kaerf, I now notice that I use assassination as critical strike so it won't, but I would like to have it shown to make it looks a little more professional if you know what I mean.
Okay well I have a ability and once a unit go into Stealth (Wind Walk) it would give them the skill assassination (kills the targeted unit) now I tried to make it so once the unit attacks they lose the skill... But then I looked back on it and if they don't use it they would still have it. So...
Okay, well I am gonna try to do a trigger for when the flag is captured, but I can't think of a way to do this... please be in mind the unit has the item in a inventory slot anyone have a suggestion? Thanks
THere other triggers I need help with as well but I can't remember.
I also need some...
It laggs the whole time.... I doubt it my computer because I can still move around and everything... but there are like pauses like every 2seconds for 2 seconds all the units stop moving... (No it's not a trigger making it do this I checked =P)
Hey,
I been trying to get this re spawn for a dungeon to work. I am trying to get it once there are no hero of the players in there it will check if any unit is missing and if they are they will be created. This dungeon is suppose to be able to be repeated, but yet no other unit will spawn in...
When I test my map out I experiencing lagg from it but it can not be from triggers because I checked everyone and I basically have no time set in it. Is there anything else someone can help me with?
Oh and another thing, I am doing a poll (this the link) for something and I would like you...
Hey guys!
Me and my friend is currently making a RPG and I thought if we make another one with two sides--Good and Evil
I wanted to take a poll on how people would think about this and give insight...
I wanted to know would RPG fans like two sides and facing each other like WoW (Not...
As in Equal to Footmen, you can't equal it just to a footman without vars... You can do Footman <gen> 0062, unless I am missing something.
But when you do a var it would be equal to No Unit, not a selected unit.
Nvm, I was in wrong condition that why, I thought I changed it.