Recent content by Avahor

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    Regions & Rects in GUI --> JASS

    so it´s another example. Indexing rects will help you to reduce strongly the code. declaring rects array globals rect array myrects endglobals //setting rect array in some initialization trigger set myrects[1] = gg_rct_ToCustomTaverns set myrects[2] = gg_rct_sometavern set myrects[3] =...
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    Regions & Rects in GUI --> JASS

    hi. well regions created via region editor really are rects with 4 coords. you can use the function RegionAddRect using your rect "gg_rct_ToCustomTaverns" like this: globals trigger t endglobals function SetRegionEvent takes rect myrect returns nothing. local region myregion =...
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    Anti-leaking problem

    change Time - Every 1.00 seconds of game time for Time - Every 1.00 seconds and define amount of normal time to equal a 1 second game-time. that´s minor
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    Exide's mass entangle

    change Unit - Remove massEntangleDummy from the game for Unit - Add 1 second expiration timer (last created unit) with remove order your dummy unit cannt start casting. also remove all memory leaks on your trigger
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    Creating units for playing players in regions

    uhm, this sounds like a tournament. but for 12 players only use 6 arenas. make two players groups and select fighters with random numbers example: predefined map regions //arena 1 arena_1a_region arena_1b_region //arena 2 arena_2a_region arena_2b_region //etc.. etc...
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    Unit (peon) lumber carried

    uhm... yes i want to order a peon to gather wood and after that i want get the value of wood gathered by that peon before he give in the lumber mill.. =s it´s possible?
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    Unit (peon) lumber carried

    hi guys plz helpme in this question, how get lumber carried by peon in jass? i don´t found that order in the libraries.. thnks..
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