Recent content by Azylaminaz

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    Air Pathing Blockers

    If you have a line of (air) pathing blockers and make a ground unit try to walk to the other side, it will go around the line rather than through it. If you, on the other hand, inch the unit towards and pass it, the unit WILL go through it. Test it yourself. It's just all sorts of fail.
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    Air Pathing Blockers

    Is there anyway around making it so ground units don't try to walk around air pathing blockers (they even do so with custom green maps)? IE, when you order a ground unit to go past a pathing blocker, it will go around it... I really don't feel like swapping air and ground units/maps (would be...
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    Terrain Check

    Yee. :D I did it (well, sort of, it works for marble over... anything). :D globals integer array ttID //NEEDS TO BE WRITTEN IN ORDER boolean array ttBridge string array ttName endglobals function getTerrainType takes real x, real y returns integer //variables for...
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    Terrain Check

    Have made some progress! Finally have hammered out my biggest problem: finding the reference point for any given point. From here it should be free sailing, but considering this function may be called thousands of times a second, I'd love feedback on making it more efficient (ignoring the BJs...
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    Terrain Check

    I think I've put too much brainpower into this already... I'm clearly missing something. :X OK, so, basically I want to create a "smarter" terrain check. The classic means (simply detecting the terrain with GetTerrainType) gives funny results because "terrain" is seen as simple squares...
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    Minimap Question???

    Follow johnnymra's linked tutorial but use "war3mapMap.tga" instead of "war3mapPreview.tga"
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    Collections

    I wanted to recode one of my maps that was developed by many people over many years (very messy). For this, though, I wanted to create a really strong, stable map core... The features of the map would be added to that (I want the map designed to be easy to modify by myself and others). To do...
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    Map Cant Be Opened?

    The ownership problem would be that you aren't the owner of the file nor an administrator. For me, generally it happens by mistake (Right Click -> Share with). Other reasons would be a program locking it (I don't know the editor locks files, but WarCraft does when you are playing a map or...
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    Execution of a String

    Is it possible to execute a string as if it were just another line of code? For example execute the string "call CreateUnit(Player(0), 'hpea', 0, 0, 0)" or perhaps substitution of a variable: set <my string> = 12 IE, in VBS, you can do Eval(<string>)
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    Map Cant Be Opened?

    It's not an editor problem... but to remove locks from files I normally just.. Right Click -> Properties -> Security -> Advanced -> Permissions (default tab) -> Click "Change Permissions..." -> Check "Include inheritable permissions from this object's parent." Then Apply/OK down the chain.
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    Jass Newgen download

    Chances this thread links safe downloads: http://www.thehelper.net/forums/showthread.php?t=73936 I'm actually amazed the links are alive... I thought they died. :nuts:
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    Upgrade to error

    IE, Unit A trains unit B, you want unit B to train another lumber? Event Response - Trained Unit Unit - Order (Trained unit) to train/upgrade to a Lumber +1
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    Editor Authentication

    I believe you're going to need to authenticate yourself every time you restart (or turn off) your computer. Think of it like a chat client or something. I do think there should be an auto login, though. As for the error, I can't help, sorry. >.<;
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    Object Names and IDs Keep Changing

    Whenever I do a reload of the top left display object names and IDs keep changing to other names/IDs. At first duplicated objects would just revert back to their base object (in this case units) when I would make new objects or reopen the map, but now it's getting kind of weird. Me and a...
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    Extending the Pathing Layer

    Building is essentially what is being done half of the game. It is very specific on where buildings are placed and to UI of placing them is a must. Would rather go without traditional cliffs than to make it based off an ability (unless that ability allows you the same UI as building, IE, red...
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