alright this means i can change it so that when the flag drops it returns to base. or find a way to keep the timer from resetting because then people can just juggle and turtle all game.
Alliance flag pickup red
Events
Unit - A unit comes within 200.00 of The Flag 0023 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) is in Player Group - Player 1 (Red)) Equal to True
Actions
Unit - Move The...
you get points i would have to post all of them they are probably more work then i should've done. and could have been done with variables. and yeah it resets itself when i have the strength i will learn how to incorporate a timer with it.
its made so you cant turn the flag in if your flag is missing and this whole troublesome trigger was to return the flag if its been gone for to long. but if it resets the timer after its acquired again i will have to figure a way around this all over again.
Horde Flag Time Return
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orc Flag
Actions
Set Flag_Horde_Remove = (Item being manipulated)
Wait 30.00 seconds
If (All Conditions are True)...
uh exide could you point me toward a tutorial or something. Im not sure if the item type variable should have a trigger or how to remove it once ive established its value.
i am still learning how to properly use variables. Is there anyway i can remove the item after a set period of time. Like giving the item itself a timed life or something of that nature?
my problem is adding an event to the trigger that doesn't reset the time for which the item will be returned. Because it can be picked up by another hero.