Recent content by Baltazhar

  1. Baltazhar

    Tutorial Data Editor - A Vital Guide

    Update:I have worked out what was wrong and why my Sam couldn't attack. Now don't ask me why, but I must have incorrectly set a value wrong. Effects -> Laser Blaster (Launch) -> Target: Impact Location - Effect This was set to "Laser Blaster (Damage)". As I was re-reading the tutorial I noticed...
  2. Baltazhar

    Tutorial Data Editor - A Vital Guide

    X-maul: Thanks very much for the (surprisingly quick) response. The tip about checking how Blizzard's done is a good one - find a similar ability/unit/effect and check the values in there. Thanks for that. I checked the weapons "Weapon: Target Filters" field and it was set to "everything...
  3. Baltazhar

    Tutorial Data Editor - A Vital Guide

    First of all I want to thank you for a brilliant tutorial - I was fairly good in the WC3 editor but found that so many things changed in the SC2 that I put it on hold for a bit. Now I've started trying to get into it and what better place to start than this tutorial about creating "Sam". I've...
  4. Baltazhar

    Question regarding the loading screen

    After importing your custom image as loading screen, make sure that you try it in a LAN (or B.net) game. In single player you need to press a key every time, in LAN you can test if you actually need to or not. I made a tutorial about this, but I had a lot of things wrong. However, you can...
  5. Baltazhar

    Hey mate I take it that displays where the JASS code goes wrong? Thanks for the function, gonna...

    Hey mate I take it that displays where the JASS code goes wrong? Thanks for the function, gonna try that out :) - B
  6. Baltazhar

    Random integer function with exceptions

    Hey guys, here's an update. I put it in the "Map Header" and removed the last "InitTrig-lines". Both the map and the "call HeroRandomRoll ()" custom script is accepted by the editor when saved. Read up on that header, and loading that function before any triggers is definately a good idea -...
  7. Baltazhar

    Random integer function with exceptions

    Ah yeah, that was a mistake in the copy/paste. The code does state this (as you suggested): function InitTrig_HeroRandomRoll takes nothing returns nothing set gg_trg_HeroRandomRoll = CreateTrigger( ) call TriggerAddAction( gg_trg_HeroRandomRoll, function RandomHeroRoll )...
  8. Baltazhar

    Random integer function with exceptions

    It appears I have yet another problem - Not sure what happened, but the trigger disabled itself with an error. Here's the complete trigger along with the //error code. function HeroRandomRoll takes nothing returns nothing local integer iRand=0 local boolean AddNew=true local...
  9. Baltazhar

    Random integer function with exceptions

    You are both absolute stars! Was able to enable the trigger after implementing both suggestions. I am unable to test if it work as intended, as I'm currently at work Remote Desktop'ing to my home computer. I can use the editor, but can't do anything that requires 3D graphics :) Rep given...
  10. Baltazhar

    How to make this??

    I think the colour would need to remain unchanged if it was a question of ownership. Sounds more like a degree of allies though. "Make player BLUE/TEAL treat RED as an ally with shared vision and unit control"? The question could need some elaboration if you have time OP :)
  11. Baltazhar

    Random integer function with exceptions

    As many people before me have probably realised, JASS is needed for some things. Being purely GUI myself until now (except for leak removal), I am struggling a bit with my first JASS function. Usage: Each player gets a hero, and can repick once. When a hero is randomed, selected or repicked...
  12. Baltazhar

    Other Rabbits vs Sheep - Winterspring Wargames

    Version 0.83b has been released to fix a critical bug which caused a fatal error. Changelog for 0.83b
  13. Baltazhar

    Other Rabbits vs Sheep - Winterspring Wargames

    Updated the first post with link to the newest version, and added a link for the full changelog as well. Just for easier reference. I hope you'll give me your oppinion, we need all the help we can get :)
  14. Baltazhar

    Tutorial Custom Loading Screen without "Press any key..."

    @Lions_Blood: Well that's not very constructive criticism :nuts: You have 1 post, and decide to use it on my tutorial. I am very flattered :thdown: @Karawase: I don't use upgrades a lot in my map, only have 18 actually. They're all upgraded using triggers, so that's perhaps why I didn't...
  15. Baltazhar

    'walk' animation

    Usually the walk animation is simply called "walk". If you, in World Editor, place the desired unit on the map with the Unit Palette, and you should see an animated version of the picked unit, in the left side of the WE. Here you can click the arrows right and left to change animation, and (this...
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