I have a spell that allows the dummy to cast Volcano under itself. but the problem is, i cannot find a way to remove the volcano animation ( Ground crack, big volcano comes out... ) :confused:
so my question is: Is there a way to remove the animation? or can anyone name another volcano like...
im back.. whoa.. so many replies.
ok so maybe the evasion -> counter thing isnt a good idea.
but how about only casting spells on units in a certain range?
i tried to use Unit - Unit in range but that requires a placed unit, it wont work if i have a hero choosing system.
so.. any ideas...
:) I decided to make a skill that has the following description:
Gives the hero 10/20/30 % chance to Dodge an attack, and at the same time Counters the MELEE attacker for 50/75/100 damage and decrease it's movement speed and attacking speed by 50%
I started my skill with Evasion, then...
:) I am making a single player rpg map, and i finished the above-ground part of the map. Now i want to make the underground part on the same map, but i cant find the right Terran Texture.
so my question is, how can i add new terran textures? :confused:
yea i get what u mean... i can do that. but i just dont know why my first code wont work :confused:
thx for the help. :D
- no wait. it still didnt work.... the camera wont apply to my second one.
i tried changing the fade delay(random reasons...), and it still doesnt work.
- found out...
I've decided to make a short map-intro quest cinematic, and heres the cide.
Actions
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Clear the screen of text messages for (All players)
Cinematic - Disable user...
Hi its me again :)
i was reading through the quest trigger tutorial, and it came up with this:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Kobold_Killed Equal to 10
Then - Actions...
i did. i spent the first day reading land, unit and abilities, made 2 custom heros ( no trigger spells of course ) then i spend another day reading triggers.
but since my english is ... kinda poor... i went ":banghead: " when trying to understand most of em...