Recent content by BcBoy

  1. B

    Iconpack WoW Icon Pack [~1660 Icons]

    Many of the icons are the same, the only difference is that some of the icon-names ends with an S and looks exactly the same as the icon WITHOUT an S. Also, i noticed that these "S-icons" have a small black extra frame arounds it.
  2. B

    Random Loot

    I've actually had a random dropsystem that worked pretty good. Could'nt find any leaks in it and it were pretty random. Gonna see if i can find it somewhere.
  3. B

    I need some help on creating a "Chained/Linked" Campaign(Rpg).

    Sorry for "stealing" the thread for a question, but does this work in Multiplayer? For example, loading several heroes for several players?
  4. B

    Movement Speed

    Uhm... Imp Midna just did that...?
  5. B

    Attack consume charged item

    That is pretty easy actually. Just make the Item Chargeable, wich you probably already done. There is GUI tag's for this. Event A unit is attacked Cond Attacker is Hero AND HeroUnit has item Well, just force the Hero to use a charge of the item.
  6. B

    Changing map in multiplayer?

    Hey. Have some quick questions. Going to make an RPG for more then one player. However, i wanna be able to change map for e.g dungeons etc. I know this is possible for singplayer(Founding of Durotar etc) Is it possible to do it in multiplayer without people getting kicked, or ending up in 4...
  7. B

    Warning/Info/Note Text

    The standard textmessages are changeable, however i think they are in the MPQ so you'll change them for the entire game and not just your map.
  8. B

    WIP Headhunters (PvP ORPG - Recruiting)

    Well, i'm pretty skilled on most In-Editor things if you want help. I do suck on external stuff like modeling, Jazz etc. Want me to look at anything special?
  9. B

    Making neutral players' units behave as normal

    Try using a computer player (For an example Player 2 Blue) As soon as the hero or whatever enters a sector, damages a unit or even takes damage from a Neutral unit, give the unit to the computer players wich should remove leashes etc. Also, by locking the color on the unit will make it having...
  10. B

    Leak custom aura triger. Need help.

    Assign your Hero/Heroes to a Variable and/or Array. Then you can pick ONLY those characters instead of picking every single unit on the map.
  11. B

    Custom Campaign Computer AI

    Well, you can probably solve this by digging around in the AI editor for a while.
  12. B

    count units in region

    You maybe can use a trigger that decrease the number everytime a unit of a certain type and/or owner dies within the region.
  13. B

    Remove/add glow on heroes?

    Hi. Been pretty inactive on this site for a while, but are now back in the saddle again and are currently working on a pretty big RPG project. However i got some issue i don't seem to find a way around at this moment. Q: When adding units and heroes i noticed that Heroes have a glow around...
  14. B

    Custom Unit's - Marine with Shield

    Hey. Been a WC3 mapper/moder for several years, but now i follow the tech and advances into Starcraft II editor. The first thing i noticed is that it is a huge difference in how to create/modify units. Imo it's not that very logic anymore. A unit need so many different files/data instead of...
  15. B

    Multiboard Question

    Well. If you find trouble in adding information to your already existing Multiboard then save the information in it. Delete the multiboard and make a new one. With the old information + the new one. Example: player1 choses a warrior. Save Info from board -> Delete StandardBoard -> Create...