Ok i need help with what a trigger would look like in order to change a unit once an upgrade it bought. For example if you have a footmen and someone researches the rifle man upgrade turn all footmen units owned by that player into rifle men.
I want to make a spell that.. If a creature is killed why under the affect of "scourge" a unit, ghoul, will spawn from it. So its like black arrow but no mana cost and i dont want it to be auto cast i want it to be passive
Ok so i made a post earlier about adding new races and i got offered help on the code but i want to input it myself so i understand it and can edit it later. So my question is... i want to make it so when the game loads it automatically gives each player, even computer controlled a random race...
Ok so i made a post earlier about adding new races and i got offered help on the code but i want to input it myself so i understand it and can edit it later. So my question is... i want to make it so when the game loads it automatically gives each player, even computer controlled a random race...
dang because i wanted to keep it basically the same because me and my friends just like to play simple games but we need more variety. Using same shit over and over is boring hahaha. Because if i use a option in the beginning the computer wouldnt pick id had to randomize it all and thatd be...
Ok so i took a regular playing map and i want to be able to add new races without over riding the old ones. How do i do it? and make it an option that can be picked like you normally do before a game starts? I looked under tech tree properties but it does give any new options for the race i...