Trying to make a cloaking ability that will be put on a zealot to activate at the same time charge would (the zealot won't have both charge and the cloak, but i want it to activate when charge would), have the same cooldown, be auto cast like charge is, and only last one or two seconds.
I'm...
Trying to make some AI for my custom races, but I can't seem to get them to work.
I need to know if there is anything I am required to have to make an AI work, triggers, anything in the AI editor that should be checked, anything NOT in the AI editor that should be checked, etc.
Whats the...
Thats what I did. And for some reason it doesn't seem to work. I'm thinking it has to do with the structure though rather than the ability. Unfortunately, the is no sort of "point with offset" option in the ability to fix this.
Anyone else have any ideas?
I'm trying to add a custom create corpses that only creates 3 abomination corpses. For some reason, now matter the radius I put, they do not form around the structure.
For example, one will be far away while another will be overlapping the building. It is as if the center of the building is...
I'm trying to use the AI editor and I came across a huge issue before I could even really start with the AI, I couldn't use custom heroes!
I've made my own race and wanted to use my heroes, but the only way I can see me doing this is by copying my heroes over the blizzard made ones (whether...
Well, I guess I wasn't entirely clear, it has to be a corpse of the dying creature so that, if revived or reanimated, it brings back the dying creature.
Not quite the object I wanted, but this will work superbly. Thank you very much.
Edit: Do i have to make an animation to make it so the bag shows up only when harvesting?
Is there any way i can make a flying unit leave a corpse? I don't mind if the corpse looks like a ghoul, i just want to make them leave one.
As well, is it possible to make a graveyard spawn a frost wyrm corpse instead of a ghoul corpse?
Is there a way to add the gold bag or bundle of lumber to models that are not workers by default. For example, having a ghoul carry a bag of gold.
Can this be done in the editor or do i have to edit the model in another program?