Recent content by Bird

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    Return to Form?

    Got confused by the email I received - thought it was for TheHive. TheHelper! Way better. I got a lot of help on this site for WC3. I am an active League of Legends player - but have not touched WC3 in many years. I never got tired of actual WC3 gameplay, or the World Editor, but, I do not...
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    Auto Fill (A010, A011, etc)

    Went on a 3 day trip, didnt know this thread would get some traction!!! 13lade619, that worked! rep
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    Auto Fill (A010, A011, etc)

    As per my screen shot, my abilities are usually 20 levels. Bleh!! Real pain to write those values in, especially if/when I just want to change the language/grammar at some point! Thx guys. "You must spread some Reputation around before giving it to Weep again." ^ LOL, who knows how long ago...
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    Auto Fill (A010, A011, etc)

    It seems silly to me that this bug/flaw(?) would exist 9 years after the game came out... but here is what I am experiencing... when you make enough custom abilities - you eventually get to A010 - and when using Auto Fill, A010 becomes A020 at Level 2. A030 at Level 3, and so on. Which is not...
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    AoS ClockRing Open-Team AOS BETA.01

    I have never bumped this thread, although updated the first post a few times. I just published Beta 13 - pretty advanced... just implemented Ability Power from League of Legends, anyway... holler at me at Youtheart in League of Legends if you want to play.
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    Remove Event from trigger

    I bumped this because... I am having some map crashes, and I thought this might/could be a cause... Trigger - Add to DMGSRC <gen> the event (Unit - (Triggering unit) Takes damage) ^ Every time a Unit enters the map, I add it to my Damage Source detection trigger... but then when a Unit...
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    Disabling Controlling for unit types

    I am about to step out the door, but I think I have this problem fairly well solved. My map is an AOS that can be played in any format (6v6, 4v4v4, 2v2v2v2v2, 4v8, 12 man FFA, etc). http://www.youtheart.com/WC3/ClockRing_20101210_B_12.w3x ^ Try to control my units :) Making them Wards...
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    "Banshee's Veil" (League of Legends)

    Swapping items is a good idea!! - but no need to do the dummy-cast.. I'll just give the item a passive aura that has an interesting looking buff! rep
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    "Banshee's Veil" (League of Legends)

    League of Legends has an Item "Banshee's Veil" which is basically Amulet of Spell Shield in WC3... it blocks an incoming enemy spell every X seconds. What is *cool* about it, is that when it is active, it displays the buff (a sphere around you) and then when it is on cooldown, the sphere is...
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    Setting Level of Ability for Hero that is currently *dead*

    It is not giving me any problems currently... Units are dying all over the place, and my Hero always returns back to normal Presence Spell Level after 5 Seconds. (even with multiple stacks/bonuses of the trigger running) I will solve the death/respawn thing with another trigger. Thanks +rep
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    Setting Level of Ability for Hero that is currently *dead*

    ^ It's an Aura *inside* of a Spellbook, in fact. Double whammy? LOL. So I would basically need to... make a conditional that says.. if hes Dead... don't remove the bonus... and remove the bonus upon respawn? Bleh.
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    Setting Level of Ability for Hero that is currently *dead*

    I am having Map crash issues, and they *always* occur when a Hero is dead... and it is becoming apparent to me that it has to do with various Spell/Item triggers I have set up... example... The problem in this example, I believe, is that when the Hero kills something, but then himself soon...
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    How to deal a specific element damage without triggering spell?

    I'm afraid your wishes are non-congruous. I presume you have Abilities/Items that add Fire/Ice/Lightning Resistance? Without them, what is the point of wanting to do Elemental damage? WC3, in and of itself, does not make use of Elements like Diablo 2 does (huge glaring oversight, IMO). So you...
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    Unit Group - How Access Hero that is Dead?

    Well I simply stored the Hero in a Variable when he is Sold at an Altar and... it works.
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