Recent content by blastintime

  1. blastintime

    progress bar

    Hi, I wanna create a progress bar, (like the one above a building when a unit is being trained, not the big progress bar you get as a dialog item) that is attached to a unit and is only used for visuals (not connected with any spells or training) and that I can control with triggers how I...
  2. blastintime

    Number of ammo available

    I dont get exactly what you help with but I tested adding Ghost Academy - Arm Magazine (Nuke) to a ghost and then used Add Ammo To Magazine trigger, and the ghost got +1 ammo on the nuke.
  3. blastintime

    redirect missile

    OMFG! My redirect works :D I dont even remember changing anything, just started up the editor and tested and it worked :> EDIT: It stopped to work when I added an effect tho >.<
  4. blastintime

    redirect missile

    that sucks. Was your support thing complicated to make?
  5. blastintime

    effect on collide

    Ye guess I could but I prefer doing it without triggers, thx tho
  6. blastintime

    effect on collide

    thx man, thats really helpful.
  7. blastintime

    redirect missile

    Yo, does anyone know how Effect - Redirect Missle works? I have an ability that launches a missile to a point. On the missile unit I have a behavior that scans for targets in a 4 radius. Whenever it finds an enemy I want to redirect the missile to that target. Is that possible? Does anyone know...
  8. blastintime

    effect on collide

    Wow thats pretty smart, thank you, Ill try the behavior thing. Btw, if I use a launch missle effect, and on the missile unit I have Collide: Ground enabled. If it collides with something, will the impact effect be there or will it be where I targeted the spell to land?
  9. blastintime

    effect on collide

    Is there any way to modd a unit in the data editor to check for colissions and whenever it colide with another unit it starts an effect? If not, does anyone know how to make it with triggers?
  10. blastintime

    Create effect trigger not working

    Oh wait it works :D thanks alot man! Forgot to enable the trigger again after last try >.<
  11. blastintime

    Create effect trigger not working

    I want the effect to start at the caster tho and then hit everything between caster and target. I have Location Offset - Start at Source Point and Location Offset - End at Target Point. Tried without channeled but it still didnt work. Thx for looking it up tho.
  12. blastintime

    How to add Nuke rounds on a Spectre?

    Maybe you can remove the event from the Ghost Nuke Launch actor? nvm: xmaul was faster ^^,
  13. blastintime

    Create effect trigger not working

    I know:p, the (set) starts the (Persistent) which creates mutliple areas. In each area a (search) is run and if a target is found it runs (damage) on it. So imo the (set) should work for in this case, unless I missunderstood something.
  14. blastintime

    Create effect trigger not working

    "Perdition Turret - Perdition Turret Flame Thrower (Set)" is a damaging effect, It did damage when I had that effect in a spell. Or what do you mean?
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