Recent content by BloodySkullz

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    Deleting Imported Object Data using Object Editor

    Hi all, I had long ago imported some Object Data into a new map using the Object Editor and the crash issues have been very annoying whenever I delete the imported data (like custom spells or units) using the Object Editor :( is there a way to fix this? I tried to export my new map's Object...
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    hi

    hi
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    Cutting Tree Skill

    Use the 'Eat Tree ability' that Night Elves buildings have when uprooted? Set 'Art - Animation Names' to "attack".
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    Kindly help me AoE Spell Flame Strike damage using Trigger

    Remove the Wait. Changed event used to Starts an effect of an ability. And according to your trigger, this works only if your spell is Level 1. Then try again.
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    In range, Change to hostile.

    I think you can try: Trigger 01: Trigger01 Events Unit - A unit enters (Playable map area) Conditions <Your conditions> Actions Trigger - Add to Trigger02 <gen> the event (Unit - A unit comes within 500.00 of (Triggering unit)) Trigger 02: Trigger02...
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    How do I select mirror images for player?

    What if you try this: if (GetLocalPlayer()==GetOwningPlayer(GetTriggerUnit())) then call SelectUnit(GetTriggerUnit(),true) endif
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    Problem with spell

    Try to use Scope than Library for spells. Replace 'library' with scope and try again. Make sure you have the two systems also.
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    Move Region Problem

    When moving a region through trigger functions, Any trigger registered with the same region only works for the old location. You can add this line AFTER the function that moves the region: Trigger - Add to <your trigger> the event (Unit - A unit enters (<your region>)) However it will still...
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    How should I do this :o

    What do you mean by 'basic attacks'? Use a damage detection system, preferably GDD then something like that: Shield Events Game - GDD_Event becomes Equal to 0.00 Conditions <Your Conditions> Actions Unit - Set life of GDD_DamagedUnit to ((Life of...
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    Ally Trigger :/

    What if you add one more line: Player - Make (Player((Integer A))) treat Player 9 (Gray) as an Ally
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    Warcraft Campaigns?

    They're in your War3.mpq(s). Extract the maps from the mpqs.
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    Hide in

    use in Brush Palette the Line of Sight Blocker? Under Doodads if not wrong.
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    Channel [Spell]

    In the Object Editor field, set: Art Duration = 0.00 Base Orderid = <any targeting spell>, preferably "chainlightning" Disable Other Abilities = false Follow Through Time = 0.00 Options = Visible Target Type = Unit Target Also, check this out.
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    Trigger issue

    What if you try to remove this line: Unit Group - Remove all units of Tempgroup from Tempgroup
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    Hide in

    Trigger function: Unit - Hide <your unit>?
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