I figured I'd report in with the fix for the error I had and it may help with a few others like Nestharus'.
I removed all my .net installs (2.0, 3.0, 3.5, and 4.0) and reinstalled 2.0 and 4.0 (need 2.0 for some things). Afterwards I had windows update run (it didn't fix before this) and it...
It's ok Vestras, I was just saying.
Anyways, I've found that I need to rightclick in the project tree to create files for the project. If I choose new under File->New it doesn't create anything.
I've gotten it to install on my Desktop running Win7 Ultimate 32-bit with the same precidure. I guess I'm going to have to use it there till I figure out the issue with my laptop, so I'd just like to clarifiy (which is what I thing you were saying, Vestras) that that is a computer issue and not...
They are on the SC2mapster page, but ah...
Why is [SPC]Specialist missing? Becuase it's an eagle on a black background
(with no boarder) and I couldn't think of a suitible replacement. Maybe I'll
update it later or make your own if needed.
//None// - [PVT]Private - [E-1]
Rank1white -...
I can't say, haven't done much with the data editor.
I can continue to help with the UI if you want. Hopefully Blizz. will add more supported things later, eh?
That would be so easy if you could convert Text to String, but you can't. :(
I can think of two ways to do it, 1. by getting the unit type from the dialog button image path and 2. by making a 2D/3D integer variable storing the dialogbutton/player and the unit type as an integer. As you can see...
You'll need the 2 dialogs and 2 "DialogButton = No Dialog Item <Dialog Item[4]>" or you can make it a 2D array (the next box under where you set it to 4), "DialogButton = No Dialog Item <Dialog Item[4][2]>
You should be able to it with just these 2 triggers, just check the player first if you...
I'll go ahead and write it up for ya to see 'cause that's starting to look a bit messy. Give me a few mins to type and I'll edit this post. :D
[edit] I take back what I said 'bout the loop. Try this, it should do what you want and it's more like what you were trying to do first.
Create...
I assume you want it to fill in, but not replace so a quick fix would be..
1. to set "test" to the lowest missing button when deleting. (ex. set test to 3 if test is > 3 )
2. when creating a button, first check if the button exists and if so increment test (a loop would clean up those ifs some)...
Well, your issue is that once you creat the 4th button "test" = 4. So, when you go and create another button it won't create one because it's running through your first trigger looking for {Dialog Button[Test]} or {Dialog Button[4]} which you don't handle.
So, basicly, the button you deleted...
Does that work for you, Serra(this all could just be me, idk)? I've tried that to see if it worked (thought I mentioned that, becuase it was the first thing I tried to get working) and it doesn't work becuase it cancels because the unit doesn't have the needed information from it.
I couldn't...