Recent content by Buzzard

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    Snippet DummyCaster

    Ming sharing how? Is there more than setting the dummy unit's cast point and back-swing to 0.00?
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    Operator overloading in vJass

    Now that you mention it, not having thought of that earlier is very silly of me. Thank you.
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    Operator overloading in vJass

    Say, I have the following: static method operator [] takes unit whichUnit returns boolean call BJDebugMsg(GetUnitName(whichUnit)) return false endmethod method operator [] takes unit whichUnit returns boolean call SetUnitX(whichUnit, this.newX) call SetUnitY(whichUnit...
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    System Projectile

    Oh, silly me. I actually had such if-condition but had put this.terminate() outside of it and was wondering why the projectile would simply explode when I cast the spell. +reps
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    System Projectile

    What units does set this.allowUnitCollisions = true detect? It seems weird, I once made it hit nothing but the target of the projectile, and now it keeps hitting the caster. Oh, and this thing is great.
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    JASS NewGen Pack 1.5d

    Apparently, there is a war3err for 1.24b on Wc3c but I couldn't get it to work, although the previous one worked perfectly with 1.21b. It doesn't show up in the WE - nothing, no sign of it. Anyone cares to help me?
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    A question about reals in JASS

    Thanks a lot Ashlebede, I'll try that out as soon as I get home (and I've no idea how I could miss such a thing). +reps And I thought I had this posted in the JASS section.. sorry.
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    A question about reals in JASS

    Okay, I'm aware that R2S() displays the first 3 decimal digits only, however, JASS uses 32-bit reals, which support up to 7 decimal digits. So, I was wondering, is there a way to see those remaining 4 decimal digits ?
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    UnitRemoveAbility()

    If I could test it, I wouldn't open a thread :( But thanks anyway.
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    UnitRemoveAbility()

    native UnitRemoveAbility takes unit whichUnit, integer abilityId returns boolean When does it return "False" ? Thanks.
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