Oh, silly me. I actually had such if-condition but had put this.terminate() outside of it and was wondering why the projectile would simply explode when I cast the spell.
+reps
What units does set this.allowUnitCollisions = true detect? It seems weird, I once made it hit nothing but the target of the projectile, and now it keeps hitting the caster.
Oh, and this thing is great.
Apparently, there is a war3err for 1.24b on Wc3c but I couldn't get it to work, although the previous one worked perfectly with 1.21b. It doesn't show up in the WE - nothing, no sign of it. Anyone cares to help me?
Thanks a lot Ashlebede, I'll try that out as soon as I get home (and I've no idea how I could miss such a thing). +reps
And I thought I had this posted in the JASS section.. sorry.
Okay, I'm aware that R2S() displays the first 3 decimal digits only, however, JASS uses 32-bit reals, which support up to 7 decimal digits.
So, I was wondering, is there a way to see those remaining 4 decimal digits ?