Recent content by C0mput3r

  1. C0mput3r

    Making a Jump Ability

    Well if Unit-Order triggering unit to Move to (Polar Offset 200 with an angle of (facing of Triggering Unit)) doesnt work.. [sry.. bad freehand] Try sliding triggers? Ones that change the unit's location via triggers
  2. C0mput3r

    How do I...(+rep)

    Ya... the terrain is kinda flat and ordery... I mean.. some parts need flat and bland terrain to bring out the stuff on the terrain, like your Ice Arena name, made with blue runes. But the game area is really symetrical and flat.. Not saying that I can do better but heres somewhat of an...
  3. C0mput3r

    Random Attack

    Can i make some slight adjustments? Cluster Rocket Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Cluster Rockets Actions Set Cluster_Rocket_Point = (Position of (Triggering unit)) Unit - Create 1...
  4. C0mput3r

    "Bleed Out" Death System (+REP)

    There's also an unburrow icon =P ReplaceableTextures\CommandButtons\BTNCryptFiendUnBurrow.blp and take as long as you need =D Edit: Oh and pm me when your map is done >=)
  5. C0mput3r

    Random Attack

    Something like: Event Time-Every x Seconds Conditions Actions Set tmpPoint to a random point within (region) Unit-Order Dummy Unit to Cluster Missile tmpPoint call removelocation (udg_tmpPoint) Edit: hmm, this action looks a bit better Set tmpPoint = (Center of (Region centered at...
  6. C0mput3r

    "Bleed Out" Death System (+REP)

    Well, the point of freezing a unit's movespeed for 0.01 seconds with ensnare kinda defeats the point =P I just tried to replace as much triggering as possible. So I used the ensnare's ability to remove movespeed, instead of triggering it =D Edit: Well you could just remove the buff...
  7. C0mput3r

    Elune's Arrow

    Kinda off topic but w/e offset: a position relative to your current position so an offset of 10m right of me is a point 10m to the right of which ever way im facing. the difference arises when the example: an offset of 10m east If i was facing North, both would be equal, if I was...
  8. C0mput3r

    "Bleed Out" Death System (+REP)

    might not work so well because "a unit is attacked" is before the unit takes the damage. (ie. The arrow is still in the air) Add Unit to Bleeding Events Unit - A unit enters (Entire map) Conditions ((Triggering unit) is A Hero) Equal to True Actions...
  9. C0mput3r

    Berserker's call

    Well, what is the Attacked Unit? Because your events consists of: A Unit Begins Casting An Ability. The only refrences you can use are: Target Point of Ability Being Cast, Casting Unit, Triggering Unit, and Target Unit of Ability Being Cast. And you seem to understand alooot for a person...
  10. C0mput3r

    A spell that just deals damage

    Anything that targets units? You could always code the damage with Unit-Damage Target. Bash with a stun time (Effect Duration)of 0.01 (0 effect time = infinate stun) Cluster Rockets with Damage Interval equal to Effect Duration. Acid Bomb with only Primary Damage, (ie. the impact) and...
  11. C0mput3r

    Giving bonuses for having a piece of armor?

    Well, triggering unit might not work depending on your event. Anyways.. here's a trigger example that I thought might work. Just replace the 3 different Key of the moons with your archimonde armor set. ArmorSetSpeedBonus Events Unit - A unit Acquires an item Conditions...
  12. C0mput3r

    Giving bonuses for having a piece of armor?

    um... try posting your trigger?
  13. C0mput3r

    Pls help me!

    Well here's a step by step tut on sliding triggers. http://www.thehelper.net/forums/showthread.php?t=36617 Edit: Well u said ><
  14. C0mput3r

    Pls help me!

    For those who have not played Warlocks: Umm.. those would be triggered spells, using objects, and timers. Example: Object Fireball1 comes within 20.00 of Object Wall Explode Object Fireball Pick all units within 150.00 of ImpactPoint Loop- deal 10 damage to picked...
  15. C0mput3r

    Trigger Trouble!

    Respawn Units Events Unit - A unit Dies Conditions ((Owner of (Triggering unit)) controller) Equal to User ((Owner of (Triggering unit)) slot status) Equal to Is playing Actions For each (Integer A) from 1 to 6, do (Actions) Loop -...
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