The map is Peppar's multiplayer chess (attached).
The map is gonna be used for a chess tournament, hosted on ghost++.
In order for ghost++ to read the winner/loser/drawer data, I need to insert a standard library inside the map. The collected info is then transfered to tour brackets where...
I need to insert a standard library inside a map, so ghost could read the winner/loser/drawer info and store it inside the db. As a jass noob, I am facing some problems doing it. If anyone is willing to help me out, please send me a PM. (the library is already done, I just don't know how to...
I updated jasscraft for 1.24b, but syntax check doesn't report any errors.
I have no idea what to fix to make the map compatible. :<
I am attaching it inside a txt because it's too long for the post.
If someone can fix it...<3
Ok, I removed the first explaination part to avoid confusion. Now there is trigger 1 and trigger 2 which are different problems.
1. What to change at the first one?
2. What to change at the second one?
Ok I got ithis one-put wait action outside the loop.
1. First trigger only shows how the groups are made. Second one is bugger.
And no..removing wait would cause Infinite loop (tested)
2. I also tried to repeate the Group pick after Wait, but it didn't help. Any other idea?
1. This trigger select whole unit group when you select 1 unit from the group.
This works perfectly in single player, but in multiplayer strange bug appearss
Case1: Player selects his unit->DISCONNECT
Case2: Host selects his unit->OTHERS DISCONNECT
Host never disconnects (obviuosly) :banghead...
http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=36757
I need LoadingScreen2.mdx from there but link is broken.
Can someone give me that file?
Ty in advance.
yes I know I can place them and I know it won't hurt anything, but I want to edit one pre-existing map. After I want to save it asks me for player locations, so the original map obviously doesn't have them.
I will try all, thanks.
edit: strange thing
1. EVen at 0.01 seconds I was able (sometimes) to stop the unit with fast select-right click.
2. If I used another even,
Player 1-8 selects a unit.
It worked even slower. WHich is actually strange because it is direct action.
But I think 0.01...
I need to make unit unselectable but still attackable. Is this possible?
Basicaly, unit may not be controlled, but it still needs to have an owner (to get bounty from killed units).
Excluding triggering unit: Doesn't work, because it only removes 1 unit from the group but others are selected and trigger the event, removing themself from group but again picking others. Complicated. :/
Player 1 Selection
Events
Player - Player 1 (Red) Selects a unit
Conditions...