Recent content by Chaltier

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    WarCraft 3 World Editor 1.29 Update!

    Thanks for the reply, guess they broke a few things with the new function. I seem to have narrowed down the problem: abilities at lv1 now require a value of 0, and subsequently all ability levels are 1 less in the trigger than in the ability editor. This means I have to go back and change every...
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    WarCraft 3 World Editor 1.29 Update!

    Hm, been a while since I fired up WC3, but it seems that every instance of Set Ability Mana Cost and Set Ability Cooldown (GUI) in my maps has been broken with 1.31. Does this function now require Jass, or am I missing something?
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    Target unit within range matching condition?

    Apologies for wasting forum space, I found a workable solution. Instead of just deleting my post I figure I'll post how I solved it (in GUI) just in case someone else has a similar problem. Feel free to delete this thread if it bothers. The following trigger is activated by another trigger as...
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    Target unit within range matching condition?

    Hey, been forever since I've posted here, but just picking up an old project and wondering if anyone could help me with a trigger. Basically, I want the ability to do the following: Summon a unit with 5 mana and a single-target, non-autocast ability based on Rejuvenation on a 2.99-second...
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    [Unsolved] Question Regarding Loop Actions

    Hm, leaky solutions aren't my favourites but that seems to work. Thanks! Still, if anyone could enlighten me nonetheless as to the difference between a 'Loop' and a normal set of 'Actions', I'd be grateful.
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    [Unsolved] Question Regarding Loop Actions

    It definitely makes the trigger look prettier and avoids two loops, so thanks for that tip! Still, it seems I run into the same problem with just one: the spawn cycle is endless when the conditions are met. Is there some way to make a loop... well, not loop? I only want its 'Pick every...
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    [Unsolved] Question Regarding Loop Actions

    [Solved] Question Regarding Loop Actions I'm making an AoS map and have a question regarding loop action triggers. Basically, what I want to do is this: Players A, B, C & D spawn units at a given rate normally. If Players A, C or D have units near Player B's base, Player B gets a few...
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