Very happy to get Arkless's help on this, if anyone else is interested let me know.
Zero, I wasn't able to register on Sc2mapstar, and where do I put requests in this forum?
im new with the editor too , but what you need is another trigger that turns off and on which checks whether the unit is still within the region.
Something like -
Trigger 1
Events : Marine enters region
Action: > Turn on Trigger 2
> Run Trigger 2
Trigger 2
Events: Every x second of...
Hi guys, I'm currently looking for some experienced map maker(s) to work with me on a map I have in mind, since I just started with Sc2 map making it would be great to have someone to help me along so I can learn the ropes.
- OR - if you just wanna be buddies i'd appreciate that too.
Lil...
What do you mean by that?
So you would prefer to have multiple races instead of just hero difference?
It's possible but it'll take a much longer time to develop the map.
I think as it is the customization is already pretty high so it wont be a problem.
Thanks all for the helpful posts. I pmed you cookie.
We'll see and dont forget the units are levelable through your hero so they wont just look ordinary forever.
I have an idea about the army. Its like they will do whatever your hero does and they will stay at like 300 range forward from the...
Sorry for resurrecting this thread but I'm free again.
Need opinions / suggestions on the concept and maybe people who are interested in joining the team to make this.
Well if your next main project will be similar, we might as well make it together?
Yes that's something to think about the races. In HoMM you start off with a race and your race units are unique and balanced like it is in War3. I think that it's better to go that way instead of making it so...
Thanks.
@accname Yes, I used those names just as a general reference so everyone knows what I'm talking about. Of course, they would be more customized than just "axeman".
That's funny, did you have a thread too?
The spawns are player starting locations.
@ psi, good question, maybe you...
Please rate or fix this concept and I would like to know who would like to help me make this concept into an awesome reality?
I have experience in a lot of areas including graphic design, game development, project directing and have made many maps (started back in SC).
Wow, that's such a negative way to look at it. o_O
I think that if you take an innovative enough gameplay approach, people won't see it as a dota quality / popularity competitor. I think nowadays like you said with a smaller war3 gamer base its the only logical approach.
At the moment though...
Hmm that is true, but you can surely change the gameplay around in an AoS, it's not restricted right?
Im comparing to Dota cause its been around for ages and is the AoS standard. So if you have the same gameplay you're definitely competing against it and I dont know if thats a wise thing to do.
Furby I played your map, it plays well and presents decently but I have a question for you.
Beside hero , item, terrain changes, how does the gameplay differ from dota?
It's really hard to compete against DotA, just wondering why you are trying so?
Yeah that'll work. Though meant to write damage penalty instead. Just need a nice fear trigger first so we can use that globally. Updated Treant Splendor to work periodically and more freq when you are hit.