Recent content by Clocton

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    (help) Making a missile(line) that damages units in the way of the line!

    Untitled Trigger 001 Events Unit - A unit Is attacked Conditions (Attacking unit) Equal to (your unit) Actions Unit - Order (Attacking unit) to Orc Tauren Chieftain - Shockwave (Position of (Attacked unit)) Be sure to give your unit the exact range...
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    how to make a spell when activated, hero can be attacked but takes no damage at all

    Its in Advance--> Gameplayinterface also dont leave it blank put spaces blank makes it still say miss. tested and works gr8
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    how to make a spell when activated, hero can be attacked but takes no damage at all

    it should be in gameplay cont. ill check right now and show u
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    how to make a spell when activated, hero can be attacked but takes no damage at all

    Untitled Trigger 001 Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to War Stomp Actions Unit - Add Evasion to (Casting unit) Wait ((Real((Level of War Stomp for (Casting unit)))) x 5.00) seconds...
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    how to make a spell when activated, hero can be attacked but takes no damage at all

    I did this before Make an ability like war stomp but take of all effects. then trigger it to give the hero an evasion ability then wait (time of ability) then remove works great if you need my exact trigger just tell me
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    name ur fav map not ur fav type

    Wow Cant belive no one said it yet WMW Torney Edition 2.2b (and since you been talking about 1337...) \\//\\// //\\//\\ \\//\\// Link:http://bmgcl.emuxhaven.net/wmw.htm
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    Give units level ability

    Well I have not used Roc but in tft go in object ed. and under the ability you want where it says hero ability make it false then add it to the footmen
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    Menu System

    Why don't you make it a diolague it will make life alot ezier
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    Help finding demon wings

    how do you add that on sombody?
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    how i do.....

    oh wait you mean that team 2 is red and blue?... i thought you meant player 1 had 2 guys etc.
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    how i do.....

    Maybe make a player array Event unit 1 enters region condition-player[1]=0 action-set player[1]=1 turn on next trigger event-unit 2 enters region condition-player[1]=1 action victory-player1 red think that will work don't got WE open
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    Control Gain

    I never really thought about that I'll try now also for scoring i have a var alreavy setup so it should be fine
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    Control Gain

    but that just gives me the unit, what i want is to get the unit without anyone else knowing, sort of a "disguise"
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    Camera, base -> area, help....

    can you explain it a tad better
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    First Hero Costs Money

    well what you could do is make the alter train somthing like a footmen and setup a trigger Event-A unit is trained Condition- unit equal to footmen Action- remove trained unit Create 1 "hero" at position of trained unit and change the tooltip for footmen to that of whatever hero
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