PLEASE HELP! I'm looking for a GREEN and BLUE attribute ICON!; icons are based on this icon:
but only recolored. please help! i think i saw it the other day, and now i need it, i can't find it.:confused:
tested:
it worked, but it's not consistent, like only after i morph, the stand animation is played, but as i move and stop, i end up swimming again.. oh geez...
my problem is that i'm trying to create a unit that has an ability to morph to a Naga Myrmidon, "Slardar" in dota... but, the problem is, using the morph ability to morph to the Naga Myrmidon, the Naga Myrmidon's Morph Animation is used, which is submerged... so.. what you see is the model of...
oh sorry, i guess i'm lacking information, i meant the default icon used for the Inventory of Heroes or Units.. the brown satchel? is it possible to change that icon to lets say Orb of Fire? (testing purposes)
i tried creating the multiboard for you, but i stopped for the information given will not suffice.. probably the multiboard i'd create would not be to your liking.. i'd create that multiboard for you if like, just send me what you want the multiboard to display, how it will display, color for...
Update Inventory List
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set TempPlayerGroup = (All players)
-------- EVERY PLAYER'S MULTIBOARD --------
Player Group - Pick every player in TempPlayerGroup and do (Actions)
Loop...
after adding the "custom script: call DestroyForce(udg_TempPlayerGroup)" below.. the icons will only display once.. its like the player group TempPlayerGroup will never work..
okay.. i tried using it, the icons displayed.. no lag, but.. something's wrong.. lets say i have an item Gloves of...
is there such an event or a way to detect when a player moves an item from any of his inventory slots, to another inventory slot?
lets say, i have Gloves of Haste in inventory slot 1, and i decide to move it to inventory slot 2, is there a possible event in which it detects this action...