Maelbog bro, i had a problem with the first skill....
i based it on an ensnare ( lasting 2 sec) and made a dummy unit to cast a slow on it( lasting 4 sec). but the problem is that before the the enemy gets trapped he gets slowed ( which is kinda odd), is there any possible to tweak this..?
Realizing about the untouchable, I based that freezing armor on a devotion aura to give him bonus armor but 15 attacks is too much for a meagre amount of 75%. So how should i change that to a constant 18% each stack and 2/3/4/5 stacks?
For Freezing armor, can you create the ability yourself and please post it..
Chilling Blow is more like the Jinada ( bounty hunter) Without the critical strike and what should i do to make the cooldown into number of attacks..
Thank you for the replies and excuse me for the spelling for "Warcraft" there.
According to the reply for Maelstorm, I got a rough idea about 1st and 4th skill.
I am unable to go anywhere with the 2nd and 3rd skill.
Skill 2 :- Freezing Armor :- Surrounds with ice and whenever foes attack...
hello guys,
i would like to skip all the other parts. i play dota ( a map in warcraft TFT ) and there is a chance for us to suggest a hero to the map developer.
i would like to make a Ice Troll Warlord..
His skills would be
1. Cold Nets
2. Freezing Armor
3. Chilling Blow
4. Arctic Trance
Skill...
code of the first skill
function Trig_Shadow_Strike_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A000' ) ) then
return false
endif
return true
endfunction
function Trig_Shadow_Strike_Func010C takes nothing returns boolean
if ( not (...
i made a map which has 2 skills with gui codes "target unit of ability being cast"
but when i cast it both are done and the other only the proir one is executed. help me guys. plz
:banghead::banghead: