Dude thats what they're explaining how to do. If you create a NEW map and export all the object data from that NEW map then imported it into your map itll overwrite all the custom object data. Alternatively hit the reset button.
It may not be registering the dying unit as an enemy, it might think it's neutral or something stupid like that. Try temporarily removing that condition and see if it works properly then.
Have you based your spell off of the spell "Channel" by any chance? If so make sure the values for DataC1, DataC2... etc are all set to Visible or if you're editting the .SLK files then the value should be 1
Hey,
With the recent patch to 1.23b I'm in need of a brief run down on how to use the new natives. Specifically I need to know how to use the Save and Load Handle functions. What are the parent and child key? And how would I use the new natives to store handles in a hashtable the same way you...
Im assuming you're talking about a condition and you're coding in GUI, if so so then yes there is:
(Level of Your Ability for (Attacking unit)) Greater than (>) 0
Add an Integer comparison then select "Unit - Level of Ability for Unit" then just set what ability your checking for.
What...