The bolded part is incorrect. There is no "Constructing Unit" choice which is my problem. There is a "Constructing Structure" but that selects the Structure being built. "Triggering Unit" does not select the builder. I need the builder, and There doesn't seem to be a function for that.
Im trying to set a variable(Unit) to the unit constructing a building. Any help?
Clarification- My hero has a build function, how do I set my variable(Unit) to the hero constructing so I can add experience to that unit(Via Variable because their are multiple heroes who can also construct) later.
Hi, i've been working on a map for a while now and finally gotten to the heroes. The hero i'm making is a heavy aura using hero, but i felt it slightly overpowered to have a hero that can use 5 different auras at the same time with no cost to him. so i'm wondering if its possible to force the...
Im attempting to create a set of abilities that "Charge up" and increase damage every time your hero hits an enemy unit. But without any JASS experience Im going to attempt Only trigger based spells. Im not even sure where to start and what type of ability to use as a dummy ability. If anyone...
I'm not quite sure how to manipulate the ability "Howl of Terror" remove enemy defense instead of add. If i use a negative value the enemy gains the Positive equivalent. Can anyone show me a tutorial on subtracting defense temporarily.
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff Exploding Arrow ) Equal to True
Actions
Set AbilitiesPointOriginExplodArro[(Player number of (Owner of (Attacking unit)))] = ((Position of (Attacked unit)) offset by (0.00, 0.00))
Set...
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Magic Arrow
(Level of Magic Arrow for (Casting unit)) Equal to 4
didnt see that did post haha. I dont have a buff yet, but am adding code right now to create a buff.
Hello, I've been working with warcraft 3 editor for a few years now, slowly gotten better, learned how to create some new abilities using triggers ect. But now i've run into a problem with an autocasting-Arrow ability not triggering the AOE implemented using triggers. If the ability auto-casts...
In my map I have region in which you have to build a "Square Holder" to take control of that region. But I dont want people to be able to build another in the region inless the first is destroyed. I dont know how to set up triggers to prevent people from just building another "Square Holder"...