that cant be it, because i had the latest version, installed WEU and newgen and whatnot and the map didnt load. Thats when i had to revert to an OLDer version of the editor and the OLDer version of wc3.
hello again guys.
Ive got a bit of a problem where the map that i am currently working on does not want to start in the new version of warcarft 3 (2.6). I have Jass Newgen with integrated WEU with advanced triggers and custom tilesets. My map loads and works fine with older versions of...
Ive deleted the trigger, tested the map and all works as normal. When i re-add the trigger however with all those custom scripts its a no go. so its defiently this trigger causing problems.
-it saves fine, just getting the map to load is the issue.
hmm, ive tried doing all you guys have said, making variables and custom scripts and such, however whenever i load wc3, the map wont load. Which means ive got something fucked up. Here is what i have:
Custom script: local Lightning Wizard_Effects
Set Wizard_Effect_Caster = (Position...
thank you very much for all that information. Ive just copied your entire trigger into mine. Though i havent converted it into custom text cause im not familiar with Jass or the anything like it, so i hope GUI is sufficient enough.
+rep to you.
thanks again
Hello All,
just have a simple question about this lightning effect trigger. Here it is:
Lightning - Create a lightning effect Mana Burn (Position of (Casting unit)) (Position of (Target unit of ability being cast))
Set Wizard_Effects = (Last created lightning effect)
Lightning - Change...
Hello All.
I have a bit of a problem with my new multiplayer map in development.
So here it is. I have multiple abilities assigned to specific units which is all good, however, some of those abilities are triggered. EG:
Blessed Shield: Increases armour of casting unit by an amount equal to...
Sorry on another note.
RemoveLocation is used to remove leaks when creating units. Will this have the same effect:
Set spawn = (center of region1)
create 1 unit at spawn.
Set spawn = (center of region2)
create 1 unit at spawn.
Set spawn = (center of region3)
create 1 unit at spawn...
ok this is what i have.
Set Spawn = SD8 <gen>
Create 1 skeletal defender for player 12(brown) at (center of spawn) facing (position of waygate)
Custom Script: call Removelocation(udg_spawn)
thats right isnt it?
hey all,
ive already searched on this topic and couldnt find what i was looking for.
Basically when i add a custom script to my triggers, something like: call RemoveLocation(udg_var1). And then i attempt to test the map and it just loads the warcraft 3 main game screen and i dont get further...
Nope my map is completely corrupted and i cannot load it no matter what i try.
Is there a fix for this or perhaps some sort of tool to un-corrupt my map, or do i basically have to start over?