D.V.D
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  • Yeah, the whole IDE work flow doesn't really appeal to me. The process I am using right now consists of writing in vim (a terminal text editor) and then compiling via a Makefile. It's way better in my opinion than an IDE, they're too bloated.
    You should really look into really developing skill in the Command Prompt. And maybe use Cygwin, a *nix like terminal for Windows.
    Then for the movment, you use:

    JASS:
    
    // This is meant to happen periodically:
    call position.add(velocity)
    // The above will add the velocity to the position, making it move.
    
    // Then:
    call SetUnitX(YourUnit,position.x)
    call SetUnitY(YourUnit,position.y)
    // The above will move the actual unit.


    I hope that helps...

    You can ask more questions if you want, it might just take me time to answer.
    For the velocity vector, you must set up the direction you want the projectile/unit to head. To do that, do something like this:

    JASS:
    // For 2D movement (not including z height):
    set velocity = vector.create(0.00,0.00,0.00)
    
    set velocity.x = Cos(Angle) * SpeedPerInterval
    set velocity.y = Sin(Angle) * SpeedPerInterval
    
    // For 3D movement:
    set velocity = vector.create(0.00,0.00,0.00)
    
    set velocity.x = Sin(Pitch) * Cos(Angle) * SpeedPerInterval
    set velocity.y = Sin(Pitch) * Sin(Angle) * SpeedPerInterval
    set velocity.z = Cos(Pitch) * SpeedPerInterval


    That should give the movement per interval for a projectile or unit or something.

    Pitch is the angle including z height.

    Angle is in radians.
    Heya,

    I'm pretty swamped with work at the moment, so I probably wont have time for a full crash course in vectors, but I'll try to explain it as simply as I can.

    Basically vectors are just a set of 3D coordinates that correspond to a location on the map.

    The vector struct has an x, y and z member (referring to the respective coordinates of a point on the map).

    Basically, for movement, you should have a:

    - position vector
    - velocity vector
    - acceleration vector (only needed for vectors that change speed depending on different factors)

    The position vector is the current position of a unit.

    The velocity vector is what is added to the unit's position every interval to make it move.

    The acceleration vector may contain constraints such as gravity, friction and air density (I don't think you want to mess with these).

    So to create the position vector, do something like:

    JASS:
    
    local vector position = vector.create(GetUnitX(Unit),GetUnitY(Unit),50.00)
    I've got about 700 threads, so "your thread" isn't helpful at all.

    Look in the TESH Folder in your newgen files. There should be a folder in it called Scripts or Jass or something; I've forgotten.

    Make a text file with the functions you want highlighted.
    Yes but which functions in that system do what? I cna't figure out what the functions do so I can't set the view.
    Whoops. Second is supposed to be false, anywho, it doesn't fire. At all. (Yes, I tested.) So far, none of my actions (for clicks L or R) fire.

    Do you have MSN/AIM/w/e?

    Oh, one more thing, when my window (the picture) updates, its size gets screwed up >_>
    Wait. Everything is fixed EXCEPT for the fact that my clicks aren't working. I've looked through the demo and added actions exactly like it's done in the demo, but they still aren't firing.
    >Camera

    Copied exactly.

    >Models

    The ones on the Demo map don't show up either.

    Let me make this clear, the buttons show up on the game when I loop the show function, but not when I only use show once (like is done with the demo). Except, it is never locked to my camera. It shows up either a bit lower on the screen (scroll down a little).

    OR it's shown on the bottom left corner of the map.
    If you're saying 'B000' doesn't exist, then you obviously haven't checked >_>

    If they must be tree destructables, then how come there aren't any in the demo.

    As I said, I directly copied from the demo. Save for CreateInterface.
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  • tom_mai78101 tom_mai78101:
    Hmm, about the Headline News, I noticed threads are being moved into the subforum (Health News, Environmental News, etc.). When that happens, the TH Forum Home page loses the articles, and instead would show old articles posted 1 or 2 weeks ago.
  • tom_mai78101 tom_mai78101:
    What do we do with the Home page?
  • Ghan Ghan:
    I added those forums to the filter for that widget.
    +1
  • tom_mai78101 tom_mai78101:
    Oh nice. They're back. Thanks.
  • tom_mai78101 tom_mai78101:
    Now I think it makes more sense for me to put news in their own subforums, without worry.
  • The Helper The Helper:
    Awesome Ghan thanks! I was purposely not moving the first 15 news articles in Headline news to the different subforums but I guess I don't have to do that now?
  • tom_mai78101 tom_mai78101:
    Question: Is there a way to remove thread redirects? It creates a copy of the moved thread and takes up space, and I am leaning towards wanting to remove them in the Headline News. But if they have an expiration date, I guess I'm fine with it.
  • The Helper The Helper:
    If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
  • tom_mai78101 tom_mai78101:
    What if you move the permanent redirect, not the thread?
  • The Helper The Helper:
    I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
  • The Helper The Helper:
    if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.
  • The Helper The Helper:
    Happy Early Friday :)
    +1
  • V-SNES V-SNES:
    Happy Friday :)
  • tom_mai78101 tom_mai78101:
    Fun Friday for me
  • tom_mai78101 tom_mai78101:
    Happy Fun Friday to all.
    +2
  • The Helper The Helper:
    Happy Sunday everyone!!!
  • V-SNES V-SNES:
    Happy Sunday!!!
    +1
  • jonas jonas:
    Happy monday :p
  • jonas jonas:
    Everyone hates mondays?
    +1
  • The Helper The Helper:
    Happy Tuesday!
  • jonas jonas:
    Happy belated tuesday
  • tom_mai78101 tom_mai78101:
    I found out you can't delete nor hide redirect links to existing threads. It will just stay there. I have no choice now but to start moving thread redirects to News Archive.
  • The Helper The Helper:
    That is not the way that it works for me I can delete redirects you just have to hit refresh sometimes big deletes will take a while as long as moves\
  • The Helper The Helper:
    You don't have to do that you can just leave stuff there in headline news for up to a year it was already down to like 8 months there is no rush.

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