1: Where the hell do you change the icons/description for the minerals in the top right of the screen?
2: When attaching the ATA Battlecruiser anti-air weapon to a marine, it shoots from the marine's feet. How do I fix this?
Would I have to use an integer array aswell? I'm having more trouble figuring out how to pair the spawned vikings with the players/cameras/regions arrays
That would work if I had more than one hero type. I want to give every player the same hero. I have the cameralock working for 1 single player with this trigger:
Event
Every 0.01 seconds of Real Time
Actions
Camera - Apply Player 1 for player 1 over 0.5 seconds with Existing...
Here's the problem: I am having trouble locking the camera onto each player's respective unit. Its like a hero arena except the player's camera is locked onto their hero.
Change log
Change Log 1
* - Reduced number of zerglings
* - Added timer window
* - You no longer mine minerals but start with 10000 minerals and 5000 vespene.
Change Log 2
* - Changed Game Time triggers to Real Time
* - Reduced amount of starting resources to...
You start with 1000 minerals and 500 vespene gas. You are able to mine your lost minerals back but are not able to extract any more vespene. Use your resources carefully. You have 10 minutes to build up your defenses before waves of zerglings come knocking at your doors. How long will you last...
yeah, i didn't really like the first one but the new one is probably gonna do it. Also i think i will change the middle because its not lookin too hot.
edit 1: Slapped some doodads on
edit 2: Changed the forts base terrain
http://www.youtube.com/watch?v=2ylMpz2Cats
Video of the marines in the pic being slaughtered.
Looking for ideas/suggestions and/or a couple of mapping buddies that are interested in creating a survival-type map.
Time Limit: 20/30/40 minutes. // Easy/Medium/Hard
Time Limit Concept: Players must survive in the cavern for either 20/30/40 minutes based on what the host chose.
Easy- This...
I think I came up with a solution, although i can't really tell if its leakless.
Night Elf1
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Night Elf Spawner
Actions
Set Sold_unit[1] = (Sold unit)
Player Group...