instead of making it a unit is attacked make it a unit takes damage other then that i really want to know how to get this
nvm the 0.1 sec thing i was thinking aobut something else..
sry nvm all of that
do this put a wait .1 sec comamnd at the begginging at the start of your tirgger... sure it will slow everything by .1 sec but now its glitch free
it it does not work jsut adjust the time
hello, i have been trying to get this trigger to work for a about 2-3 days now but i dont know wth is going on/ how im doing it:
dark bolt
sends an bolt from the hero to master marker and then to each marker dealing damage enemy in its way
goes in the order when they were placed, can hit a...
i just thought of this hero idea where u have a hero with 8+ basic spells and u have an ability to fuse 2 to create a new advanced spell which are generaly better...
Now i know theres a MUUUUUCH easier way to this but here we go
Adding Specs
Events
Map initialization
Conditions
Actions
-------- Specs --------
Set spec[1] = Spec1
Set spec[2] = Spec2
Set spec[3] = Spec3
-------- Ability Set 1...
theres a flaw where others can cast spells ont he 2 targets tho...
another good idea is to do the same but use this
unit takes damage
damage source = x
damaged unit = y
set triggering units hp = triggering units hp+damage taken
just a rough draft to give an idea so even if he...