Player selects a unit
Or - Any Conditions are true
Unit type of (selected unit) is Footman
Unit type of (selected unit) is Rifleman
Unit type of (selected unit) is Knight
Unit type of (selected ...
etc till all units are listen
Remove (selected unit) from selection for (triggering...
In most things, World Editor treats 0.00 as INFINITE. Meaning the buff from Roar would last forever. Instead of that use 0.01 as the shortest possible duration for a buff. Also You can use in Targets of roar "None" so no unit will get a buff anyway.
Elite Death Knight
[Death's Will]
Death Knight slashes his enemy with a cursed blade. Dealing damage increased by his strenght. Also gives a chance increased by inteligence of the hero to curse target, increasing damage dealt to target by 10%.
Level 1: Deals 75 damage + 0,5x strenght of the...
Perfect Brick
Requires 5 bricks to become merged, depending of total power of bricks, increases all stats of tower where it's placed by x%.
Based upon item lvl of bricks. For example: weaknest bricks will have item level 1, 5 times that brick = 5 = 5% stat increase.
Then let's assume we...
Set DummyProj = (last created unit) [when creating dummy]
Set TargetProj = (Target of ability being cast) [target of spell]
Add event (TargetProj receives damage)
Separate trigger
Events
(added one)
Condition
(Damage source equal to DummyProj)
Actions
Whatever u want
I'll try to throw you as many ideas that will come to my mind. I do not except you'll use any :D Just wanna help a bit to make this map a nice thingy. I like TD's and this is kind of nice one so it will be great for it to grow.
I've tryied Zephir's Map Editor. Increased size of map but it couldn't no longer load in normal world editor. ;/
Second question: Is there possible to make a Variable look like this:
Integer (Array 1) (Array 2) - and what exacly does increasing "Array" number beyond 1?
I want to make a RPG map for Single-Player but I don't wanna it to use X diffrent maps just one, of great size.
So here grows the question: how to, using only NORMAL world editor, increase map size beyond 256x256? For example 1024x1024 ? Is there any nice way for this?
Achivement: Basicly Basics
Build Blade Tower I, Cannon Tower I and Arrow Tower I. You do not need to have all this towers alive to earn achievement.
Achievement: No wai!
Do not lost any life till level 20.
Achievement: One Shot One Kill
Kill any enemy within 1 second after he gets...
As for me, looks very impresive and you've still got alike 1,1 MB of place for updates! New Thingy that will beat one of my favourite map Elimination Tournament you say? Gonna test!
After test: Kinda impresive allthough the tower looks kinda ugly ;/
Terrain you say? Piece of cake for me! I'm also playing WotLK a bit so you can expect a well done piece of work from me. Contact me tru PM if you need my help.
I would be glad to know some info about how you imagine look of terrain in that PM at once.