Tried a few different things; actually copying over each trigger was the only thing that worked. I had tried looking in the .wtg file before and even with the link Midna posted I couldn't get it to work.
Thanks for the help.
I don't know how this happened, but a while ago, my trigger editor displayed a trigger with no name (which the editor usually won't allow), which I couldn't delete or modify in any way.
I exited the world editor and reopened it; the trigger was gone.
I tried to test the map but it wouldn't...
I have no idea why that happens either. I use a TempUnitGroup global for almost everything but I tried it with a different one once and nope. Please let me know if you find out what's up with that
http://www.thehelper.net/threads/gameplay-constants-hero-experience.58425/ explains the gameplay constants values. As far as I know all you can do via triggers is change experience gain by a percentage, and add/set current experience.
Well, you could give your units the Pillage ability and set its allowed targets to "none" according to a recent thread. Then trigger any unit using that ability (starting the effect of an ability? I'll test some stuff for you if you want) to give its owner X gold, and use a condition along the...
Okay, I tested it by giving a unit both a 1.00 runed bracer ability and a -0.20 runed bracer ability and whichever ability was first in the list in the Abilities field in the object editor was the one that worked. I.e. if the unit had 1. 100% reduction and 2. -20% reduction, it did 0 damage, and...
Default is the unit's default movement speed as specified in the object editor and the other one is current movement speed, which can change through things like freezing arrow
Are you looking for this action?
Hero - Modify Strength of (Learning Hero): Add 1
Otherwise you just have to use the Attribute Bonus ability. Using the Item Strength Gain ability just gives your hero the ability to give strength to whoever "picks him up."