It's not a indexing system that makes it possible, it's the use of dynamic arrays or linked lists
MCI can't be achieved when dealing with an ability that has a direct effect on the unit's characteristics (such as methamorphosis) but it's completely possible if it makes sense in your head.
I think you're confusing the game per se with the map.
A map doesn't carry around all the model, sound or any of the rest of the MPQ data, the game does.
Deleting a MPQ file results in deleting it from the warcraft 3 version installed in your computer, not from the map.
Adding a file that...
I'm sorry, it's just that you have a reputation for posting codes that don't compile, so I took the most obvious fact about your code (methods being private) as proof that this wasn't an exception and I hope that I'm wrong.
Binary search seems rather useless in warcraft because you have...
Do not use function interfaces.
Use Advent, which allows smart data retrieval and event arrays.
If you don't know how to use advent then do as GFreak45 said.
set CombineFunctions = CreateTrigger()
To fire the code do...
Obviously Nes didn't read the code because he didn't notice the extremely amusing call TriggerSleepAction(0.0001)
It's also quite obvious that you havent even tested it yet because the methods are private within the module what means you can't access them at the struct you implemented it in
You mean, to check if unit "a" is behind unit "b"?
Easily done with cone...
Cone(angle from unit a to b, b unit facing, 70 degrees)
Well my system also supports curved missiles.
Gwypass's and Berb's systems use interfaces... which compile into a pile of garbage and trigger evaluations everywhere, increasing your map size by at least 1mb with code and destroying all efficiency.
The "spinning around unit" bug can't be fixed...
Try mine (it's also approved at the hive)
I plan to update it tonight (check in 3 hours)
Vector is such an awful library anyways
I take from your posts that you barely speak english and I'm starting to wonder if you understand anything of what i'm saying.
It would be better for all of us if you used google translate and try to explain what are you trying to do here.
No because (as it seems to me) your CheckUntiPosition doesn't quite do that.
It's basically dividing the whole angle spectrum into 4 pieces and returning an integer that determines in which area it's inside?
That makes absolutely no sense to me
Controlling the cone opening results very hard, it...
I designed this formula to avoid that math overload you're using.
I don't know what a sector is, nor do I know what most of the other functions are supposed to do. But they all look related to calculate if a unit is inside a cone (or am I wrong?)
Anyways picking units inside a cone with this...