Simply allow 1 attack for your ''Wave units'' and order them to simply ''move'' from one region to another. If they can't find any way to get there, they will destroy a tower. Then, you can recall the order with hashtables with the event ''a unit dies'' and condition ''unit is a...
I was wondering how exactly this data works. I'm trying to use it as a variable (real) and store ammount of damage dealt by X tower. so, lets say I have the event ''a unit is attacked'' and this action ''damage_dealt (real variable) = event response-damage taken''
I tried that and asked the...
As fas as I know, there is nothing about a condition for a building that is being built, neither in boleans, integers nor reals.
But, I might want to suggest you something like using point value of unit instead of units group (Mainly to avoid as many leak-able triggers as possible)...
Allright so I have that tower, it attacks ground units (ennemy, ground) for like 200 DMG and has another attack that deals 400 DMG to air units (air, ennemy). Ground attack is of type normal and air is of type pierce, both are missile and both are enabled, they also have different projectile...
Just add a cooldown to your item stealing? Like after X seconds it is magneticaly attracted back to it's previous owner? And what if, EVER, someone would steal an item from someone who stole the item, I think your map would just crash XD Anyhow, just make sure that doesn't happen :P
Another...
Is it possible, in GUI, to have an unit ordered something and not cancel the previous order it was given? And that it would actualy work for multiple units.
Lets say I want to have an unit to walk from point A to B and, midway, I want it to ''Activate divine shield''. The thing is that...
I've had this problem before and fixed it easily. This time tho I can't seem to fix it! My builder has the ability to repair towers (which one is needed to build), my tower HP is over 20, my builder can actualy build the tower and everything... what kind of problem is it?
Is it possible to make it so reincarnation (When a unit dies, it waits X seconds and revives it) won't affect the current order an unit is assigned? Like when it revives, this units continue to ''walk to a point''?
Also didn't find out how but is it also possible to have their Hp reduced when...
Wind is part of nature.
I could've addes blood, nether, poison, ether, corrupted, etc. But too much is too much :P
Nice idea Necrach, I'll balance it with the others and it'll fit perfectly :D
More ideas?