tempInteger is the integer I'm using for the Loop (Mui style :p)
worked very well, thank you a lot ! :]
(is there a way I can +rep you or something? I'm a new member :D)
Any unit without particle effect (and an head attachment of course)
Animation - Change your unit's vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparencyI used this, it should work.
Hello,
I am working on a custom spell, and everything is working fine, but the damage system. The spell basically makes the bladesmaster travel in a line (with the spin animation) and destroy any trees / damage any units it encounters in its path (a bit like tryndamere's spinning slash if you...
Is there a way to get rid of the cast time of an item-based ability that I converted into a unit / hero one ?
For instance, when I take the heal ability from healing potion and make it a hero ability, it will take around 1 sec before the hero actually gets healed, and during this second he is...
I'll check that out, thank you =)
EDIT : For anyone reading this post and looking for answers, after some more researches on TheHelper, I found THIS which is exactly what I was looking for =D
I saw that in several maps, but was never able to recreate it...
What I want to do is simple : basically, you have a hero that can't learn any ability (i.e. if you press o/the learn ability button, you won't see anything). But, after some trigger activates, he is able to learn a new ability.
I...