Recent content by Dwalker501

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    Unit not executing order when it's a computer player

    Why set the Colour as -Computer-? I think that when you set a color to Computer the AI takes over and starts making decisions. It could be the AI saying "what? you want me to cast raise dead.. err how about no" You dont have to set a controller for the colours if you're playing with the player...
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    (Issuetargetorder, CurrentOrder of TriggerUnit, Use on specific unit) issue

    NPC 6 Unit type and attack Events Conditions Actions Set CURRENT_TURN_POSITION = (CURRENT_TURN_POSITION + 1) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (NPC6_Combat_Unit is alive) Equal to...
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    (Issuetargetorder, CurrentOrder of TriggerUnit, Use on specific unit) issue

    I think you misunderstood what i'm after. The enemies abilities are selected off a random number from X to X. Depending on the number the enemy will choose an ability and cast it at the target I'm defending. The Trigger above works perfect. No problem with event or conditions, my problem is...
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    (Issuetargetorder, CurrentOrder of TriggerUnit, Use on specific unit) issue

    Ty for the info, be easier to show now =D. Here is the trigger Im trying to achieve. Test trigger Events Unit - A unit Is issued an order targeting an object Conditions (Target unit of issued order) Equal to Defended_Unit_Red Actions Set...
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    Track Spell Help

    Hello, From What I can see. You're trying to make an ability that will show the location of an enemy and give yourself a movement speed increase. Tracking a target. The reason everything is doubling up is because of your trigger -Untitled Trigger 001- Responds slower than your creating trigger...
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    (Issuetargetorder, CurrentOrder of TriggerUnit, Use on specific unit) issue

    Howdy new here. I'm looking for help with a trigger. The Basic idea to give you an image. on the event that a unit is issued an order targeting a unit. Unit (A) jumps infront of Unit (B), Take the Triggering units current order and reorder the attack/spell at Unit B as if unit B is...
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