1. Export triggers from the smaller map
2. Create the bigger map
3. Import triggers from the smaller map
4. If you need copy map objects from smaller to bigger map
5. Edit triggers if they have coordinates from the smaller map to the corresponding coords for the bigger map
I'm doing this...
Hi again...
I found a freetime to continue creating this little map but of course found new strange ... thing
Last version (link in upper post) has Host check trigger plus small script in the beggining which I found in forums. The problem is that I need some explanation how this script works...
Well I think another good approach is to make that if someone is close to the shop a menu will popup. Using a FSGUI this must be nice feature to rpg maps :)
Hi
I saw something strange in maps with "buy tome" function
When you buy tome a very very small thing is placed near the shop:
The consequence of that is the map soon begins to lag depending on number of "things"
:confused::confused::confused:
Well 10x ...
test it and check where are the problems... im new in WEditing and having own project in my opinion is the best way to make a gain :)
Edit 23.01.09
I made some modifications to triggers and now when the test user (using WE test map function) types one of mode commands -ft -pm...
lol don't fight make maps :D
well i think that the map needs a little more direct advertisement such as cinematic or something to explain main concept/reason for the fight...
wc3shady, see the link in first post
Hmmm I think that not a single one rule was broken or... ?
Yeah, the idea is very rare (but not for the real world) and yes, the map is still in its alpha stage. :)
Project name: Pillow Fights
Link to thread: http://www.thehelper.net/forums/showthread.php?t=117548
Project description: 12 players fast-paced hit and run map
Places to fulfill:
GUI: need trigger help for future updates
MODELLING: need good models for heroes and spells, for spells they must be...
Pillow Fights
Hi, since 2 weeks I'm workin' on map that offers a fast-paced pillow-fights :D
One of its goals is to be Fufu United Ninja All-Stars 1.0 clone but with more features...
Latest version: v2
Current features:
kick system for host
simple camera system that allows camera to be...
Hi this is my first post here :)
I have a question
How can I make that in locked camera view (following unit) player cannot change angle of attack and cannot rotate it. Cause if he touches the scroll or Ins/Del buttons my distance value resets to default one :banghead: