the barrens indestructable tree has its own model and texture, can be used for a unit, but it may not suit ur map (btw if its meant to be secret, trigger the move, coz pathfinding includes waygates)
hahaha, tooooo easy
resources
Events
time - every 5 seconds of game time
conditions
-
actions
player group - pick every player in (all players)
player - add 5000 to (picked player) current gold
player - add 5000 to (picked player) current lumber
sorry about the freehand trigger
wait...
hahaha, how are u triggering the movement, you should be using SetUnitX and SetUnitY, dont know if it can be done with gui but it allows the moved unit to continue its orders (you just do it with custom scripts)
events
unit dies
conditions
dying unit belongs to nuetral hostile
actions
set temp_group = units in region A owned by neutral hostile
add units in region B to temp_group
add units in region C to temp_group
pick units in temp group
-loop: if picked unit is dead then remove picked unit...
pretty much, i want to make a unit play its walk anim whilst i am periodically moving it (it gets moved 25 times per second)
nuthing iv tried works, the unit must still be targetable, selectable. the unit has no attack and no active abilities. can anyone help?
not that it helps but cant you just add and then remove crow form and changes to movement height can be made anytime after, i think i used it like that once for a dodgy mount system, here is part of the trigger mount
Events
Unit - A unit Starts the effect of an ability...
instead of actually training the unit you could just stop the training when it starts and trigger the unit creation, eg, unit begins training a unit, create 1 (unit type of (unit being trained) at position of training unit,order training unit to cancel training, but yeah, selling units is...
umm, im not 100% on how engineering upgrade works but i would recomend using triggers to do the effect instead, eg. unit aquires item, if has ability then remove it and add new ability, and if unit uses book thing item and has amulet in inventory then add new ability, and if unit loses amulet...
Tear Gas Grenade, causes all units in x aoe to have x% movement speed reduction and deal X% less damage for x seconds, triggered,
base for active, channel, visible, targeting image, point target
soulburn for effect (damage dealt reduction for x seconds)
triggers?
-create "tear gas" unit at...
well, some times it saves to a folder in maps called "test" but only if you have tested your map (from the editor) it sounds like a problem i had once, didn't get my map back, it was before i updated to the latest patch and i think the error was because i had too many units or trees placed on...
(Percentage life of (Casting unit)) Less than or equal to 40.00
welcome to TH.net
-EDIT, yeah, the trigger in the post below works
or you can
Untitled Trigger 001
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Your_ability...
lol your absolutely hilarious, and whats really funny is you think your cool
"Check it out, I've been a member for ages. You'd expect me to know the rules by now.
You didn't expect idiots such as yours truly to break the rules after being a member such a long time. >.>
Edit: (Yes, it's...
about your TD, im willing to help if you can show me what you have got so far (Im good at working on maps but i tend to have a hard time starting them) and just so you know, im not very good at balancing (also, im not on TH.net very often so if you reply i might not see it for a couple of days)
escorts, dungeon bosses, search for items, search for "secret areas", talkn to peeps, all these are different quests and i think their good (although i get a little pissed of when i have to go all over the map talkn to people). rewards can be gold, lumber, mercenaries, items, spells, reveal...