Recent content by Eimtr

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    Model (Civilian) with specific variation

    Thanks, you nearly solved it to the end. So as Textures: male,helmet,03 (seen in Textures tab when the unit is on the map) in Texture Applied Groups having selected Male, add Helmet and Variation 03 (not Variation 02 as Variation 2 is the Variation on 'General' tab of the unit on the map, I...
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    Model (Civilian) with specific variation

    My animations are fine only the model is without textures. If you mean select another M3 model instead of COlonistMale.m3, that's not my goal since the other models frm Colonist_Male01.m3 to ColonostMale_teen_03.m3 are not the same as the Civilian with variations put on the map: Variation 2...
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    Model (Civilian) with specific variation

    [SOLVED] Model (Civilian) with specific variation I did some Hosting & Site Operations with which the model of the Civilian appears. The problem is every time the actor or site operation is called, the Model appears in different variation because as you know the Civilian uses several variations...
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    [Data editor] Charge item with item

    @Suretu The library and the map has 2 triggers and nothing else, I didnt know how to use that library.Well I dont know how to use that library the creator said it is on GUI as well but do I need both? The map has almpst nothing I didnt see any instructions and what to do etc UPDATE: SOLVED...
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    [Data editor] Charge item with item

    Ok but I decided to go with triggers, but unlike war3 I dont see a trigger that can set the charges of a unit, wow.. Is there an Action to do that?
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    [Data editor] Charge item with item

    You mean triggers or stored values? Either way if it will require the use of some non-data stuff I would go with the triggers, since Vulture replenish mine does nothing and with trigger I can make it add a charge to the target unit of the ability. Thanks anyway
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    [Data editor] Charge item with item

    Umm no, but if it were an auto (powerup) would be pointless to auto use if the hero doesnt have the weapon in his inventory ^^ But if you mean picking the Ammo in the inventory then not being able to drop it and just use it within the inventory, im fine with that. But is there a way for that or...
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    [Data editor] Charge item with item

    I guess I will be forced to use triggers, others also couldn't help with that, like the Vulture Mine Replenish acts as a dummy ability, does nothing when you target another item, I could set charges after this ability is used through triggers. Thanks for trying to help.
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    [Data editor] Charge item with item

    Both the weapon and the charger are inventory items. Either dropping the weapon on the ground and targeting it with the charger item giving it +1 charge or even better - using the item in the inventory and giving the +1 charge to the weapon also in inventory, without having to target it. So a...
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    [Data editor] Charge item with item

    [SOLVED] Charge item with item I made an item that is Effects-based (the item data that allows you to set charges, Effect, etc), I set it to have say 5 starting out of 10 charges and pickable in inventory. I have another unit/item (the charger/ammo) also Effect-based with 1 charge. I want this...
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    Tint/change color of a terrain tile/use custom?

    How can I tint a tile e.g Belshir Dirt Light another color? I want to make it specific color and no using some other tileset isnt an option. Anyone knows how to change the color? I could import a custom tileset like war3 but here the Dirt Light is transparent amd only the dunes to the dirt, not...
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    Where is the Outland cliff texture?

    Nvm just fixed it. Gotta leave WE soon (pissing me off) and move to SC2 one :)
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    Where is the Outland cliff texture?

    Nvm :) No nvm about Outland, rather, I changed the tileset to barrens and redid all to barrens cause at least it has the cliff which is B_Cliff1.blp. Now why when I made a custom modified texture it still shows the barrens texture, not my custom one? Yes in barrens I import...
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    Remove burning sound

    Well, there is a reason why the unit is mechanical I dont want to make it organic just because of that... I like the idea of using jass function Trig_Mechanical_Unit_No_Fire_Sound_Actions takes nothing returns nothing call UnitRemoveAbilityBJ( 'ACdm', gg_unit_n00M_0008 ) call...
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    Remove burning sound

    One last question with this editor before I move completely to SC2 editor and game. I havea unit on the map mechanical and it is low life. Because it is low life I hear that annoying ambient sound of burning wood that buildings and similar have (like flying machine also has at low hp). I...
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