Recent content by Ellimistrox

  1. Ellimistrox

    (Noob Question) "return" in loops.

    Thanks for clearing that up, Rep added :D
  2. Ellimistrox

    (Noob Question) "return" in loops.

    So it would end the function even in the middle of a loop?
  3. Ellimistrox

    (Noob Question) "return" in loops.

    I'm currently remaking my old Cast Bar system purely in JASS2 (Yes I know vJASS is better etc etc but just bare with me) As I understand it, the texttag limit is 100. In the following code, would return skip ALL the other actions, including the loop which its in? Please don't ask for full...
  4. Ellimistrox

    Camera Target Position?

    So.. for me to be able to use those commands a player would have to trigger this trigger? So I couldn't just use a trigger that repeats every 0.15 seconds or so?
  5. Ellimistrox

    Camera Target Position?

    Status: Unsolved :banghead: Is it possible through any Jass or GUI to get the X/Y of a Players Current camera target? :confused: I'm not entirely sure how GetCameraTargetX/GetCameraTargetY works, it doesn't take a player, maybe just grabs an average value? :nuts: So, would it be...
  6. Ellimistrox

    2 Simple Questions for Cinematics

    Use lots of spacing in the game message, no other way around it, as far as I know. I'm pretty sure this can only be done for doodads, by changing the maximum pitch angle to -1.56 (Change model of doodad to peasant, change pitch angle to -1.56) Btw, if you can't change it to -1.56 hold shift...
  7. Ellimistrox

    How to? Stop trigger causing itself to trigger..

    Thanks for that, just making sure :P. I'm not quite sure why that idea didn't hit me. Well anyway, +Rep for being very helpful tonight :)
  8. Ellimistrox

    How to? Stop trigger causing itself to trigger..

    Hmm. Would that work even if calling a Jass function (In mapheader) between the two? (Turn off and turn on trigger)
  9. Ellimistrox

    How to? Stop trigger causing itself to trigger..

    Problem Status: Unsolved I have made a simple critical system. Now the event is based on this (Ignore the No Unit): Events Unit - No Unit Takes damage The only problem with this is the critical system causes damage to the unit that originally takes damage. So dealing the...
  10. Ellimistrox

    Conditions and Damage types?

    Problem Status: Solved (Unhappily) ***Just bear with me, I have only recently started Jassing and my experience is questionable. (Mainly self taught)*** I was wondering (Meaning this is absolutely vital to my map :nuts:) if damage types could be compared in a condition. For Example... If i...
  11. Ellimistrox

    What Do You Want In A Orpg?

    *Must haves for an Orpg (In my mind)* Very good terraining (Gives the game more depth than any storyline could) Large use of custom spells (Why play an Orpg with the same spells as basic wc3? (Some are fine, just don't make 90% of abilities be average wc3 abilities)) Quests (Don't have...
  12. Ellimistrox

    Custom Texture for Custom Game Interface - Transparent

    It works :) It worked perfectly! :D Thanks heaps! :thup: +Rep :) PS: Sorry if i was a little stubborn on my use of paint (:banghead:) It's helped me as much as i've ever needed. PSS: DAMN Your a fast replier :P
  13. Ellimistrox

    Custom Texture for Custom Game Interface - Transparent

    As far as I've seen it does require .blp (I may be wrong, checking it out now), and so far i've used the same programs (Paint -> War3Viewer) to convert to .blp for loading screens, minimaps, etc. I'm pretty sure its a supported compression type. Converting to .blp also saved something like...
  14. Ellimistrox

    Custom Texture for Custom Game Interface - Transparent

    Urr, I've tried making a blank .tga (In paint), converting to .blp and then importing, but as soon as i set the tool tip backgrounds to the transparent file, world editor crashes.
  15. Ellimistrox

    Custom Texture for Custom Game Interface - Transparent

    Problem Status: Solved :D **IF this is in the wrong forum, then Sorry, please move it, I wasn't quite sure where it would go :)** I'm not entirely sure how you'd go about this (:banghead:), but I'm wondering if anyone has/can make a custom texture which is completely clear (Transparent...
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